About: Server Manual 1.8.0   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Freeciv server is the core of the Freeciv system. It maintains the complete states of all game variables (map, units, cities, research, etc.), updates them based on player client requests, and sends updates to the clients. For multiplayer games it is the central arbiter of the game's progress. For solitaire play, it implements the Artificial Intelligence (AI) races. This document reflects the Freeciv server program for the 1.8.0 build. The general concepts involved will also help in using Freeciv 1.7.2 and earlier versions.

AttributesValues
rdfs:label
  • Server Manual 1.8.0
rdfs:comment
  • The Freeciv server is the core of the Freeciv system. It maintains the complete states of all game variables (map, units, cities, research, etc.), updates them based on player client requests, and sends updates to the clients. For multiplayer games it is the central arbiter of the game's progress. For solitaire play, it implements the Artificial Intelligence (AI) races. This document reflects the Freeciv server program for the 1.8.0 build. The general concepts involved will also help in using Freeciv 1.7.2 and earlier versions.
dcterms:subject
abstract
  • The Freeciv server is the core of the Freeciv system. It maintains the complete states of all game variables (map, units, cities, research, etc.), updates them based on player client requests, and sends updates to the clients. For multiplayer games it is the central arbiter of the game's progress. For solitaire play, it implements the Artificial Intelligence (AI) races. Whether for solitaire or multiplayer games, the server operator runs the server in a window. The operator may set game options, including loading entirely new sets of game rules, or load prepackaged scenarios. Players use client programs to connect to the server via the network (even solitaire games, run on one computer, use the network software to connect the client and server programs). Once all players have connected, the server operator starts the game, and players then proceed with play. In the course of a typical game, server operators will monitor progress, using mechanisms inside the game ("chat") or outside the game (E-mail) to communicate with players. The operator may also play, running a client program in another process. As the game progresses, the operator may use server commands to adjust game options, save the game for later restart, or terminate the game. The Freeciv Metaserver is a server on the Internet which provides a coordination point for Freeciv multiplayer games. If enabled by the operator by command line option --meta, the server informs the Metaserver of the status and progress of the game. This one-way information flow (server to Metaserver) should, in time, allow players to locate servers and games to play on. This document reflects the Freeciv server program for the 1.8.0 build. The general concepts involved will also help in using Freeciv 1.7.2 and earlier versions.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software