The Warpwood Quarter is an area of Dire Maul East. It is located beyond the Broken Commons past the eastern instance portal, which does not require the Crescent Key to open. The area is so named for its numerous Warpwood ancients, but it also contains many lashers, as well as the annoying imp Pusillin, who will set off on a wild chase through the entire area, and eventually into the Hidden Reach. The Conservatory lies in the middle of the quarter, and dropping down from the edge is safe as long as there are no aggressive mobs at the bottom, and the jumper is at full health.
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| - The Warpwood Quarter is an area of Dire Maul East. It is located beyond the Broken Commons past the eastern instance portal, which does not require the Crescent Key to open. The area is so named for its numerous Warpwood ancients, but it also contains many lashers, as well as the annoying imp Pusillin, who will set off on a wild chase through the entire area, and eventually into the Hidden Reach. The Conservatory lies in the middle of the quarter, and dropping down from the edge is safe as long as there are no aggressive mobs at the bottom, and the jumper is at full health.
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| - The Warpwood Quarter is an area of Dire Maul East. It is located beyond the Broken Commons past the eastern instance portal, which does not require the Crescent Key to open. The area is so named for its numerous Warpwood ancients, but it also contains many lashers, as well as the annoying imp Pusillin, who will set off on a wild chase through the entire area, and eventually into the Hidden Reach. The Conservatory lies in the middle of the quarter, and dropping down from the edge is safe as long as there are no aggressive mobs at the bottom, and the jumper is at full health.
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