About: Alterac Valley NPCs   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The original objective of Alterac Valley was to slay the opposing General. Killing the General ended the game. In patch 2.3, it is also possible to win without killing the General by reducing the enemy reinforcement count to zero. Both the Generals, wolves, and Warmasters/Marshals can be buffed and/or healed by players of the same team. When defending against the opposing team it can often be advantageous to assist these NPCs, because if the entire attacking group is defeated they will reset to full health.

AttributesValues
rdfs:label
  • Alterac Valley NPCs
rdfs:comment
  • The original objective of Alterac Valley was to slay the opposing General. Killing the General ended the game. In patch 2.3, it is also possible to win without killing the General by reducing the enemy reinforcement count to zero. Both the Generals, wolves, and Warmasters/Marshals can be buffed and/or healed by players of the same team. When defending against the opposing team it can often be advantageous to assist these NPCs, because if the entire attacking group is defeated they will reset to full health.
dcterms:subject
dbkwik:wowwiki/pro...iPageUsesTemplate
abstract
  • The original objective of Alterac Valley was to slay the opposing General. Killing the General ended the game. In patch 2.3, it is also possible to win without killing the General by reducing the enemy reinforcement count to zero. The Alliance General is Vanndar Stormpike. He is located in Dun Baldar. The Horde General is Drek'thar. He is located in Frostwolf Keep. Generals must be killed inside their keep. If they are kited outside they will leash back inside. Note that Drek'thar is guarded by two elite wolves, Duros & Drakan, which are dangerous opponents in their own right. Duros & Drakan re-spawn when Drek'thar does so they often have to be killed many times. Both Generals are guarded by several powerful NPCs: Up to four Warmasters guard Drek'thar and up to four Marshals guard Vanndar. Both types have very powerful melee attacks, including a cleave effect. These mobs can be kited outside the keep in which they reside, and indeed must be (preferably one at a time) in order to kill them without the interference of the enemy General. Poorly managed pulling of Marshals/Warmasters can often cost one side the game. Both the Generals, wolves, and Warmasters/Marshals can be buffed and/or healed by players of the same team. When defending against the opposing team it can often be advantageous to assist these NPCs, because if the entire attacking group is defeated they will reset to full health.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software