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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This is the official place where the devs will submit their sprites. * Idle: * Walk: * Run: * Jump: * Double Jump: * Fall: * Land: * Damage: * Knock Back: * Dead: * Get Up: * Hang: * Recover from Hang: * Crouch: * Guard: * Dodge: * Aerial Dodge: * Taunt: * Taunt 2: * Taunt 3: * Win: * Lose: * Entrance: * Item Throw: * Using Gun: * Item Swing: * Heavy Item Pick Up: * Heavy Item Idle: * Heavy Item Walk: * Basic Combo: * Downward Tilt: * Downward Smash: * Forward Tilt: * Forward Smash: * Upward Tilt: * Upward Smash: * Dash Attack: * Neutral Aerial: * Forward Aerial: * Backward Aerial: * Upward Aerial: * Downward Aerial: *

AttributesValues
rdfs:label
  • Animation Center
rdfs:comment
  • This is the official place where the devs will submit their sprites. * Idle: * Walk: * Run: * Jump: * Double Jump: * Fall: * Land: * Damage: * Knock Back: * Dead: * Get Up: * Hang: * Recover from Hang: * Crouch: * Guard: * Dodge: * Aerial Dodge: * Taunt: * Taunt 2: * Taunt 3: * Win: * Lose: * Entrance: * Item Throw: * Using Gun: * Item Swing: * Heavy Item Pick Up: * Heavy Item Idle: * Heavy Item Walk: * Basic Combo: * Downward Tilt: * Downward Smash: * Forward Tilt: * Forward Smash: * Upward Tilt: * Upward Smash: * Dash Attack: * Neutral Aerial: * Forward Aerial: * Backward Aerial: * Upward Aerial: * Downward Aerial: *
dcterms:subject
abstract
  • This is the official place where the devs will submit their sprites. * Idle: * Walk: * Run: * Jump: * Double Jump: * Fall: * Land: * Damage: * Knock Back: * Dead: * Get Up: * Hang: * Recover from Hang: * Crouch: * Guard: * Dodge: * Aerial Dodge: * Taunt: * Taunt 2: * Taunt 3: * Win: * Lose: * Entrance: * Item Throw: * Using Gun: * Item Swing: * Heavy Item Pick Up: * Heavy Item Idle: * Heavy Item Walk: * Basic Combo: * Downward Tilt: * Downward Smash: * Forward Tilt: * Forward Smash: * Upward Tilt: * Upward Smash: * Dash Attack: * Neutral Aerial: * Forward Aerial: * Backward Aerial: * Upward Aerial: * Downward Aerial: * Grab: * Pummel: * Forward Throw: * Backward Throw: * Upward Throw: * Downward Throw: * Ledge Attack: * Standard Special Move: * Side Special Move: * Up Special Move: * Down Special Move: * Final Smash:
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