rdfs:comment
| - Freeciv is a client/server system: every user operates a Freeciv client, which connects to a Freeciv server, where the game can be started and, once started, is played. Servers can announce their presence to clients on a special announcement board, the Freeciv metaserver. This allows players across each other to find each other. The Pubserver service is not at all a requirement to play Freeciv, even multiplayer games, but it provides the following benefits:
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abstract
| - Freeciv is a client/server system: every user operates a Freeciv client, which connects to a Freeciv server, where the game can be started and, once started, is played. Servers can announce their presence to clients on a special announcement board, the Freeciv metaserver. This allows players across each other to find each other. However, having to start up a server before being able to play is quite unnatural for many users, and it doesn't make it easy to build a community. Therefore, some software was developed to keep a set of Freeciv servers running permanently at a well-known, fixed location. This service was operational from 1998 to November of 2006, and was known as Pubserver, after the name of its host, pubserver.freeciv.org. The Pubserver service is not at all a requirement to play Freeciv, even multiplayer games, but it provides the following benefits: a standard location for Freeciv games players no longer have to start a server, or connect to somebody else's private host, in order to play post-game reporting the Pubserver software produces game statistics and graphs, and collects games in a database, both of which are accessible through the Pubserver website customized variants and defaults the Pubserver servers have special patches, server settings and (sometimes) rulesets that make them better suited for multiplayer gaming and often reflect popular preferences ranking among the game statistics are statistics on the players; this makes it possible for players to compare themselves with others they haven't met in games yet authentication the Pubserver servers are connected to a player database that supports password-based user identification
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