About: Falcon Dive   Sponge Permalink

An Entity of Type : dbkwik:resource/LepA5BC7Wq7ufwqxaPtyZg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

|-|JMS 3.50= File:Skill Falcon Dive.png 鷹爪閃 * Class: Hayato * Type: Active * Maximum Level: 15

AttributesValues
rdf:type
rdfs:label
  • Falcon Dive
rdfs:comment
  • |-|JMS 3.50= File:Skill Falcon Dive.png 鷹爪閃 * Class: Hayato * Type: Active * Maximum Level: 15
  • This move sends Captain Falcon, diagonally up and forward. While there is no direct knockback from coming in contact with him, if he is in the path of a character, he can grab them for a moment, then cause an explosion effect and fly a bit backwards, able to perform another one. If he misses altogether, he falls over and can't attack. If hit at all in the animation, he can perform another jump
  • Falcon Dive is Captain Falcon's Up Special Move. Contrary to the name, Falcon does a leap in the air, fist extended while glowing. If Captain Falcon catches the foe while still ascending, he'll grab the foe and launch them off with an explosion while doing a cry of "Yes!". If a hit is scored, the attack can be used again. When used on the ground or in the air, it can be reversed. Falcon Dive can be used to stage spike opponents.
  • Falcon Dive (ファルコンダイブ, Farukon Daibu) is Captain Falcon's up special move in Super Smash Flash 2. Falcon stops a brief moment and jumps high into the air, where he will grab any opponent that comes in contact with him. If the attack connects, Captain Falcon latches onto his opponent in midair before releasing them, causing an explosion that does 11% and with Falcon being able to use the move again. By pressing left or right the move can be angled slightly during the startup and Captain Falcon's movement can be steered to an extent during the finishing frames.
dcterms:subject
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Games
  • Super Smash Bros.
  • Super Smash Bros. Brawl
  • Super Smash Bros. 3DS/Wii U
  • Super Smash Bros. Melee
Name
  • Falcon Dive
Type
  • Attack
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Icon
  • 60(xsd:integer)
Class
  • C
Universe
User
abstract
  • |-|JMS 3.50= File:Skill Falcon Dive.png 鷹爪閃 * Class: Hayato * Type: Active * Maximum Level: 15
  • This move sends Captain Falcon, diagonally up and forward. While there is no direct knockback from coming in contact with him, if he is in the path of a character, he can grab them for a moment, then cause an explosion effect and fly a bit backwards, able to perform another one. If he misses altogether, he falls over and can't attack. If hit at all in the animation, he can perform another jump
  • Falcon Dive is Captain Falcon's Up Special Move. Contrary to the name, Falcon does a leap in the air, fist extended while glowing. If Captain Falcon catches the foe while still ascending, he'll grab the foe and launch them off with an explosion while doing a cry of "Yes!". If a hit is scored, the attack can be used again. When used on the ground or in the air, it can be reversed. Falcon Dive can be used to stage spike opponents.
  • Falcon Dive (ファルコンダイブ, Farukon Daibu) is Captain Falcon's up special move in Super Smash Flash 2. Falcon stops a brief moment and jumps high into the air, where he will grab any opponent that comes in contact with him. If the attack connects, Captain Falcon latches onto his opponent in midair before releasing them, causing an explosion that does 11% and with Falcon being able to use the move again. By pressing left or right the move can be angled slightly during the startup and Captain Falcon's movement can be steered to an extent during the finishing frames.
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