The Temple of Bhaal is a decrepit and forgotten building hidden in the Undercity, old ruins beneath Baldur's Gate. The building has a rectangular shape, its entrance located on the Southern edge of the screen, with the temple's altar to the North. The Western and Eastern walls are decorated with lines of giant-sized statues of scythe-wielding robed figures. The Eastern wall is also lined with stone sarcophagi which spawn Battle Horrors where one draws near them. The symbol of Bhaal, a skull encircled with bloody tears is depicted in the middle of the area and is heavily trapped.
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| - The Temple of Bhaal is a decrepit and forgotten building hidden in the Undercity, old ruins beneath Baldur's Gate. The building has a rectangular shape, its entrance located on the Southern edge of the screen, with the temple's altar to the North. The Western and Eastern walls are decorated with lines of giant-sized statues of scythe-wielding robed figures. The Eastern wall is also lined with stone sarcophagi which spawn Battle Horrors where one draws near them. The symbol of Bhaal, a skull encircled with bloody tears is depicted in the middle of the area and is heavily trapped.
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| - Sarevok's secret hiding place
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abstract
| - The Temple of Bhaal is a decrepit and forgotten building hidden in the Undercity, old ruins beneath Baldur's Gate. The building has a rectangular shape, its entrance located on the Southern edge of the screen, with the temple's altar to the North. The Western and Eastern walls are decorated with lines of giant-sized statues of scythe-wielding robed figures. The Eastern wall is also lined with stone sarcophagi which spawn Battle Horrors where one draws near them. The symbol of Bhaal, a skull encircled with bloody tears is depicted in the middle of the area and is heavily trapped. In this temple the last battle of the game takes place, the battle against Sarevok as well as his three closest followers Angelo, Tazok and Semaj. The four are standing at the four edges of the altar to the North and are initially covered by a fog of war effect. Crossing the temple to engage Sarevok in combat is a difficult task, as the whole temple is filled with traps.
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