About: Heal Undead (Dread Codex Spell)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

With heal undead, you instantly repair one animated skeleton or zombie per caster level, up to a maximum of 20. Animated skeletons and zombies are instantly repaired and restored to full hit points. Destroyed skeletons and zombies are not healed, only those that have been damaged. Back to Main Page → 3.5e Open Game Content → Class Ability Components → Spells → Cleric Back to Main Page → 3.5e Open Game Content → Class Ability Components → Spells → Sorcerer/Wizard Back to Main Page → 3.5e Open Game Content → Sourcebooks → Dread Codex → Spells

AttributesValues
rdfs:label
  • Heal Undead (Dread Codex Spell)
rdfs:comment
  • With heal undead, you instantly repair one animated skeleton or zombie per caster level, up to a maximum of 20. Animated skeletons and zombies are instantly repaired and restored to full hit points. Destroyed skeletons and zombies are not healed, only those that have been damaged. Back to Main Page → 3.5e Open Game Content → Class Ability Components → Spells → Cleric Back to Main Page → 3.5e Open Game Content → Class Ability Components → Spells → Sorcerer/Wizard Back to Main Page → 3.5e Open Game Content → Sourcebooks → Dread Codex → Spells
Comp
  • V, S
Summary
  • Fully heals one undead or zombie per caster level.
dcterms:subject
LVL
  • Cleric 3, Sorcerer/Wizard 4
casttime
  • 1(xsd:integer)
dur
  • Instantaneous
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • Touch
Name
  • Heal Undead
SR
  • Yes
save
  • Will negates
School
  • Necromancy
tsea
  • ts
Subj
  • One or more skeletons or zombies touched
abstract
  • With heal undead, you instantly repair one animated skeleton or zombie per caster level, up to a maximum of 20. Animated skeletons and zombies are instantly repaired and restored to full hit points. Destroyed skeletons and zombies are not healed, only those that have been damaged. Back to Main Page → 3.5e Open Game Content → Class Ability Components → Spells → Cleric Back to Main Page → 3.5e Open Game Content → Class Ability Components → Spells → Sorcerer/Wizard Back to Main Page → 3.5e Open Game Content → Sourcebooks → Dread Codex → Spells
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