Using the trap gives a 25% experience boost with successful catches and gives 50% of the normal catching experience for failed catches. This stacks with bonus experience and other modifiers, along with the enhanced yaktwee stick providing its usual 5% experience boost. Use of the trap adds a 10% chance of catching prey, and it stays up for 50% longer. Protean traps, as with all protean items, can be converted at a 3:2 ratio into other protean items.
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rdf:type
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rdfs:label
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rdfs:comment
| - Using the trap gives a 25% experience boost with successful catches and gives 50% of the normal catching experience for failed catches. This stacks with bonus experience and other modifiers, along with the enhanced yaktwee stick providing its usual 5% experience boost. Use of the trap adds a 10% chance of catching prey, and it stays up for 50% longer. Protean traps, as with all protean items, can be converted at a 3:2 ratio into other protean items.
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dcterms:subject
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store
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Examine
| - A stackable item that acts like a hunting bird snare, box trap, and marasamaw plant. It has a higher capture rate and doesn't require smoking or baiting.
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Tradeable
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convert
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Equipable
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alchable
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destroy
| - Are you sure you want to destroy your Treasure Hunter prize? You cannot reclaim it!
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disassembly
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Quest
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kept
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dbkwik:rune-scape/...iPageUsesTemplate
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dbkwik:runescape/p...iPageUsesTemplate
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Stackable
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Name
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Value
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Members
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Weight
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Update
| - Treasure Hunter – Protean Traps
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ID
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Release
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abstract
| - Using the trap gives a 25% experience boost with successful catches and gives 50% of the normal catching experience for failed catches. This stacks with bonus experience and other modifiers, along with the enhanced yaktwee stick providing its usual 5% experience boost. Use of the trap adds a 10% chance of catching prey, and it stays up for 50% longer. The traps disappear once triggered, whether or not a creature is caught. Experience is granted in either case, but it is significantly higher if a creature is caught. No drops are obtained from the creatures caught. You can obtain strange rocks from using these traps. On 30 November 2015 the protean traps received an auto-deploy option. Using it causes the player to automatically deploy the maximum number of traps after which used traps are automatically checked and redeployed until 60 traps are deployed. Moving or running out of traps also stops the auto-deploying. Protean traps, as with all protean items, can be converted at a 3:2 ratio into other protean items.
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