Light Beacons are Xenotech found throughout Dark Aether. They were set there by the Luminoth during the war, to protect them from the noxious atmosphere, and their enemies, the Ing, who cannot stand bright light. They restore one unit of Samus' Energy per second. Light Crystals are the opposite of beacons. Light Beacons appear as luminescent points floating in the air. They need to be activated with a shot from the any beam to emit their field, and only remain active for a few moments. They cannot be activated with Missiles or Bombs.
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| - Light Beacons are Xenotech found throughout Dark Aether. They were set there by the Luminoth during the war, to protect them from the noxious atmosphere, and their enemies, the Ing, who cannot stand bright light. They restore one unit of Samus' Energy per second. Light Crystals are the opposite of beacons. Light Beacons appear as luminescent points floating in the air. They need to be activated with a shot from the any beam to emit their field, and only remain active for a few moments. They cannot be activated with Missiles or Bombs.
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| - Light Beacons, when covered with dark energy, cease to function for a brief time. Light energy can clear the Beacon of the dark energy. Some dark creatures will fire dark energy at Light Beacons to hinder or damage their opponents.
- When charged with light and dark energy at once, the Beacon becomes a symbol to the Ing. They are compelled to approach it, despite the deadly field of energy it emits.
- Energized Beacons provide better protection from Dark Aether's denizens. Dark creatures are damaged or killed by the energized field. Some are killed on contact. The extra protection is not unlimited, and must be recharged by the Light Beam to remain in effect.
- Light Beacons must be energized by Beam weapons fire to function, and they remain charged for a limited time. The Beacons were created when the Luminoth ran short of Light Crystals during the war. While simple to make, the Beacons were also unstable. They had to be energized periodically, and could run out of energy at critical moments. Still, any protection was better than none for the Luminoth warriors.
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| - Energized Beacon
- Light Beacon
- Nullified Beacon
- Super Beacon
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| - Beacon's energy draws Ings into destructive field.
- Generates enhanced field of light energy.
- Generates protective field when energized.
- Protective field of light energy deactivated.
- Xenotech: Energized Beacon
- Xenotech: Luminoth Light Beacon
- Xenotech: Nullified Beacon
- Xenotech: Super Beacon
- When charged with light and dark energy at once, the Beacon compels Ing to approach it, despite the deadly field of energy it emits.
- Energized Beacons provide better protection from Dark Aether's denizens. Dark creatures are damaged by the energized field.
- Light Beacons must be energized by Beam weapon fire to function, and remain charged for a limited time.
- Light Beacons, when covered with dark energy, cease to function for a brief time. Light energy can clear the Beacon of the dark energy.
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| - Light Beacons are Xenotech found throughout Dark Aether. They were set there by the Luminoth during the war, to protect them from the noxious atmosphere, and their enemies, the Ing, who cannot stand bright light. They restore one unit of Samus' Energy per second. Light Crystals are the opposite of beacons. Light Beacons appear as luminescent points floating in the air. They need to be activated with a shot from the any beam to emit their field, and only remain active for a few moments. They cannot be activated with Missiles or Bombs.
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