rdfs:comment
| - Pantheons in Civilization VI are religious structures that focus on terrain bonuses. Pantheons precede established religions, and are founded automatically as File:Civ6Faith.png Faith is accumulated. In Civilization VI, all Pantheons require 25 File:Civ6Faith.png Faith (at Standard speed), regardless of how many other Pantheons have been created already. Pantheons worship a number of minor gods, usually related to nature and natural phenomena, and provide minor bonuses, usually based on terrain.
|
abstract
| - Pantheons in Civilization VI are religious structures that focus on terrain bonuses. Pantheons precede established religions, and are founded automatically as File:Civ6Faith.png Faith is accumulated. In Civilization VI, all Pantheons require 25 File:Civ6Faith.png Faith (at Standard speed), regardless of how many other Pantheons have been created already. Unlike in Civilization V, a civilization's Pantheon will not get overwritten by foreign religions converting its cities. This means that a player will be able to use his or her Pantheon bonus even without managing to found a full religion, or after founding a religion that gets wiped out. However, despite staying with you through the whole game this time, Pantheons are still seen as just a stepping stone towards creating a religion, and thus it is encouraged to not just settle with a pantheon if you are hoping to gain power from faith. Pantheons worship a number of minor gods, usually related to nature and natural phenomena, and provide minor bonuses, usually based on terrain.
|