About: Mecha-Porky   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Mecha-Porkies also appear in Super Smash Bros. Brawl, as one of Porky's attacks.

AttributesValues
rdfs:label
  • Mecha-Porky
rdfs:comment
  • Mecha-Porkies also appear in Super Smash Bros. Brawl, as one of Porky's attacks.
  • Mecha-Porkies are enemies in Mother 3. They are the robots made to resemble Porky Minch in his childhood. Mecha-Porkies are first referenced in the Chimera Laboratory. In the easternmost room on the first floor, there are cages filled with chimeras that are apparently on sale. However, one cage is empty and only has a sign on the front saying "Porky 08 SOLD OUT," obviously referring to the eighth Mecha-Porky that is fought (which is the first of three that are defeated by the DCMC). This is actually the first occurrence of the name "Porky" in the game.
Level
  • 60(xsd:integer)
dcterms:subject
m3 offense
  • 135(xsd:integer)
m3 defense
  • 148(xsd:integer)
m3 speed
  • 49(xsd:integer)
m3 vulnerable
m3 iq
  • 45(xsd:integer)
m3 location
m3 theme
  • Burst-in Rock 'n' Roll
  • Porky's Porkies
m3 wealth
  • 21(xsd:integer)
m3 status
  • Boss
m3 exp
  • 1580(xsd:integer)
sprites
m3 hp
  • 865(xsd:integer)
m3 alias
  • PORKY 01, PORKY 02, PORKY 03, PORKY 04, PORKY 05, PORKY 06, PORKY 07, PORKY 08, PORKY 09, PORKY 10
dbkwik:nintendo/pr...iPageUsesTemplate
Origin
Name
  • Mecha-Porky
Type
  • Species
dbkwik:earthbound/...iPageUsesTemplate
Appears In
  • Mother 3 Super Smash Bros. Brawl
Affiliations
m3 pp
  • 0(xsd:integer)
abstract
  • Mecha-Porkies also appear in Super Smash Bros. Brawl, as one of Porky's attacks.
  • Mecha-Porkies are enemies in Mother 3. They are the robots made to resemble Porky Minch in his childhood. Mecha-Porkies are first referenced in the Chimera Laboratory. In the easternmost room on the first floor, there are cages filled with chimeras that are apparently on sale. However, one cage is empty and only has a sign on the front saying "Porky 08 SOLD OUT," obviously referring to the eighth Mecha-Porky that is fought (which is the first of three that are defeated by the DCMC). This is actually the first occurrence of the name "Porky" in the game. Mecha-Porkies are encountered on the 100th floor of the Empire Porky Building, where one model is found to be impersonating Porky himself. This model detonates on the party, after which Lucas and friends face ten additional Mecha-Porkies. All of the Mecha-Porkies' actions are humorously described as "mechanical" (or a variation of the word). They can use mechanical attacks to damage one target, as well as stronger mechanical ramming attacks. Their most dangerous attack, however, is the mechanical explosion they generate upon defeat, which deals moderate damage to the entire party; while one explosion may not seem like much, multiple explosions in quick succession can be deadly. True to their likeness, the Mecha-Porkies will often mechanically waste their turns by performing mechanical versions of actions that Porky himself would perform in his brief stint as a guest party member in EarthBound. These include, but are not limited to: * Mechanically pretending to cry * Playing mechanically dead * Flashing an insincere mechanical smile All Mecha-Porkies come equipped with PSI Counters, and may restore them if they are removed. Between the Shield Snatcher only targeting one enemy at a time and the random targeting of PK Thunder and PK Ground, offensive PSI is generally not recommended against the Mecha-Porkies. This is just as well, as their post-defeat explosions make it dangerous to take out multiple Mecha-Porkies at once. It is recommended to focus on attacking one Mecha-Porky at a time, and to keep the party's health up in the face of their repeated attacks and explosions. Shields or Counters can be helpful for softening the mechanical attacks, though the explosions are unaffected. The first five Mecha-Porkies try to attack the party together, PORKY 04 and 05 replacing their fallen comrades to ensure that the party always faces three at once. After the first five are defeated, PORKY 06 will jump in and start calling for help from random chimeras and robotic enemies, such as Slitherhens and Battery Men, most of which are extremely weak at this point in the game. If any of these reinforcements fall, the Mecha-Porky will call for more, again ensuring that the party faces three enemies at all times. Once PORKY 06 is defeated, PORKY 07 will immediately take over and carry out the same strategy. After all the enemies in the battle have been defeated, three more Mecha-Porkies join in the battle. Immediately after this, the DCMC make a surprise appearance, changing the battle's music from Porky's Porkies to Burst-in Rock 'n' Roll and destroying what would be the remaining three; interestingly, the last three do not explode when defeated by the DCMC. The battle sound for all Mecha-Porkies is Battle Sound 24 which falls under Code Numbers 508 for regular attack, 509 for Smaaaash! and 510 for Miss. Porky himself uses this same battle sound.
is Enemies of
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