About: Arelyn K'zanthis   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Born on the lush planet of Emberlene, Arelyn had a carefree, fun-filled youth. Her rambunctious streak eventually proved too much for her parents to handle and they sent her to train with the Mistryl Shadow Guard. Initially resistant at first, she eventually comes to accept her training, despite still having a penchant for mischief. That all changes once Emberlene is reduced to a smoking heap by the Empire. To cope with the loss of her home and her family, Arelyn devotes herself to the Mistryl cause. She becomes more introverted and reserved, carrying out her missions with the utmost professionalism. The only vice left over from her youthful days is her weakness for card games, specifically pazaak and sabacc.

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  • Arelyn K'zanthis
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  • Born on the lush planet of Emberlene, Arelyn had a carefree, fun-filled youth. Her rambunctious streak eventually proved too much for her parents to handle and they sent her to train with the Mistryl Shadow Guard. Initially resistant at first, she eventually comes to accept her training, despite still having a penchant for mischief. That all changes once Emberlene is reduced to a smoking heap by the Empire. To cope with the loss of her home and her family, Arelyn devotes herself to the Mistryl cause. She becomes more introverted and reserved, carrying out her missions with the utmost professionalism. The only vice left over from her youthful days is her weakness for card games, specifically pazaak and sabacc.
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abstract
  • Born on the lush planet of Emberlene, Arelyn had a carefree, fun-filled youth. Her rambunctious streak eventually proved too much for her parents to handle and they sent her to train with the Mistryl Shadow Guard. Initially resistant at first, she eventually comes to accept her training, despite still having a penchant for mischief. That all changes once Emberlene is reduced to a smoking heap by the Empire. To cope with the loss of her home and her family, Arelyn devotes herself to the Mistryl cause. She becomes more introverted and reserved, carrying out her missions with the utmost professionalism. The only vice left over from her youthful days is her weakness for card games, specifically pazaak and sabacc. Arelyn took various jobs for a number of years before finally taking a long-term assignment as a personal bodyguard to Jocoro the Hutt of the Desilijic clan. She worked for Jocoro for about 6 years before leaving his service for an unspecified reason. This came following an altercation with the Besadii clan, mortal enemies of the Desilijics.
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