Energy Damage is one of four Damage Types most commonly found in Star Wars: The Old Republic. Energy Damage refers to any damage that comes from energy weapons such as lightsabers and blaster weapons. Energey Damage, along with Kinetic Damage, is mitigated by Armor Rating.
Attributes | Values |
---|
rdfs:label
| - Energy Damage
- Energy Damage
- Energy Damage
- Energy Damage
- Energy damage
|
rdfs:comment
| - Energy Damage is one of four Damage Types most commonly found in Star Wars: The Old Republic. Energy Damage refers to any damage that comes from energy weapons such as lightsabers and blaster weapons. Energey Damage, along with Kinetic Damage, is mitigated by Armor Rating.
- Dies ist ein Typ von Magical Damage.
- Dit is een vorm van magische schade. Energie Schade verschijnt in paarse tekst.
- One of the elements in Necronia. Earth Damage appears in green text. Some spells and rods deal this kind of damage.
- This is a type of Magical Damage. Energy Damage appears in purple text.
- This is a type of Magical Damage. Energy Damage appears in purple text.
- One of the two main weapon damage types, energy damage is more commonly used by ranged weapons than by melee weapons. All lightsabers apply energy damage. Reconnaissance armor tends to have more protection to energy damage than battle armor, while assault armor will have less protecion. Personal shield generators can absorb energy damage only. When choosing a weapon for a particular situation, the type of damage it will deliver is of importance. Since armor cannot be changed while in combat, switching damage types can be an effective way to improve your chances.
|
dcterms:subject
| |
dbkwik:es.tibia/pr...iPageUsesTemplate
| |
dbkwik:necronianew...iPageUsesTemplate
| |
dbkwik:nl.tibia/pr...iPageUsesTemplate
| |
dbkwik:swgames/pro...iPageUsesTemplate
| |
dbkwik:tibia/prope...iPageUsesTemplate
| |
abstract
| - One of the two main weapon damage types, energy damage is more commonly used by ranged weapons than by melee weapons. All lightsabers apply energy damage. Reconnaissance armor tends to have more protection to energy damage than battle armor, while assault armor will have less protecion. Personal shield generators can absorb energy damage only. When choosing a weapon for a particular situation, the type of damage it will deliver is of importance. Since armor cannot be changed while in combat, switching damage types can be an effective way to improve your chances. Other than having different protection values, there is no difference in effects between the two main damage types.
- Energy Damage is one of four Damage Types most commonly found in Star Wars: The Old Republic. Energy Damage refers to any damage that comes from energy weapons such as lightsabers and blaster weapons. Energey Damage, along with Kinetic Damage, is mitigated by Armor Rating.
- Dies ist ein Typ von Magical Damage.
- Dit is een vorm van magische schade. Energie Schade verschijnt in paarse tekst.
- One of the elements in Necronia. Earth Damage appears in green text. Some spells and rods deal this kind of damage.
- This is a type of Magical Damage. Energy Damage appears in purple text.
- This is a type of Magical Damage. Energy Damage appears in purple text.
|
is Attack
of | |
is strongagainst
of | |
is weakagainst
of | |
is Abilities
of | |
is Damage
of | |