About: Fury (Diablo III)   Sponge Permalink

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Only Mighty Belts, Mighty Weapons and Two-Handed Mighty Weapons can roll Fury-specific stats. Particularly, as a melee class, Barbarians may be able to heal whenever they expend Fury, depending on their skill and equipment build. Unlike other resources, not only does Fury not naturally generate and recover, it actually decreases when out of combat at the rate of approximately 3 per second (ironically, effects that multiplicatively increase Fury generation also increase the degeneration rate). In combat, it does not recover by itself, but in return, whenever the Barbarian suffers unsaved damage, they recover approximately .5 Fury per 1% of Life lost in unsaved damage (even if it was absorbed), rounding down (therefore most damage over time effects award less Fury).

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  • Fury (Diablo III)
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  • Only Mighty Belts, Mighty Weapons and Two-Handed Mighty Weapons can roll Fury-specific stats. Particularly, as a melee class, Barbarians may be able to heal whenever they expend Fury, depending on their skill and equipment build. Unlike other resources, not only does Fury not naturally generate and recover, it actually decreases when out of combat at the rate of approximately 3 per second (ironically, effects that multiplicatively increase Fury generation also increase the degeneration rate). In combat, it does not recover by itself, but in return, whenever the Barbarian suffers unsaved damage, they recover approximately .5 Fury per 1% of Life lost in unsaved damage (even if it was absorbed), rounding down (therefore most damage over time effects award less Fury).
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  • Only Mighty Belts, Mighty Weapons and Two-Handed Mighty Weapons can roll Fury-specific stats. Particularly, as a melee class, Barbarians may be able to heal whenever they expend Fury, depending on their skill and equipment build. Unlike other resources, not only does Fury not naturally generate and recover, it actually decreases when out of combat at the rate of approximately 3 per second (ironically, effects that multiplicatively increase Fury generation also increase the degeneration rate). In combat, it does not recover by itself, but in return, whenever the Barbarian suffers unsaved damage, they recover approximately .5 Fury per 1% of Life lost in unsaved damage (even if it was absorbed), rounding down (therefore most damage over time effects award less Fury). Generating Fury when out of combat requires special skills, such as War Cry. Unforgiving skill removes the negative generation and replaces it with 2 per second regeneration rate both in combat and out of combat. Weapons Master skill adds +2 Fury generated per hit if wielding a Mighty Weapon in the main hand, and Sword and Board reduces Fury costs by 20% if carrying a shield. Animosity increases all Fury generation by 10%. Bul-Kathos's Oath set generates additional +10 Fury per second, regardless of whether or not the Barbarian is in combat, nullifying the degeneration and even making it positive. Primary skills grant 4-6 (6-9 with certain runes) Fury per attack. Other skills, mostly Defensive and Tactics, can generate Fury as well when used. So great is the Barbarian's rage that their attacks generate Fury even if they hit an inanimate (destructible) object instead of an enemy. Fury is initially capped at 100. Another +36 may be added from items (+44 with Legendary items). The Animosity skill adds another +20. Paragon points may add up to +50 Fury as well. Even to the rare Barbarian who chooses to save up on their Fury, having an excessive amount of this can be put to explosive use; with the Berserker Rage skill, Barbarians deal 25% more damage when at 95% Fury or above.
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