About: SD Gundam G Generation Spirits Stage: 08th MS Team 1   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Player Units: Player Team Gundam Ground Type - Karen Joshua * Gundam Ground Type - Terry Sanders Jr. * Hovertruck - Eledore Massis Player Reinforcements: -Trigger: Automatically on Turn 5 or turn after Norris is defeated M Gundam Ground Type - Shiro Amada Enemy Units: Dobday - Zeon Officer * Combat Helicopter - Zeon Soldier (Standby) * Combat Helicopter - Zeon Soldier (Standby) * Combat Helicopter - Zeon Soldier (Standby) Zaku II J Type (Commander Type) - Norris Packard * Zaku II J Type - Zeon Soldier * Zaku II J Type - Zeon Soldier Zaku Cannon - Zeon Soldier Dopp - Zeon Soldier

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  • SD Gundam G Generation Spirits Stage: 08th MS Team 1
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  • Player Units: Player Team Gundam Ground Type - Karen Joshua * Gundam Ground Type - Terry Sanders Jr. * Hovertruck - Eledore Massis Player Reinforcements: -Trigger: Automatically on Turn 5 or turn after Norris is defeated M Gundam Ground Type - Shiro Amada Enemy Units: Dobday - Zeon Officer * Combat Helicopter - Zeon Soldier (Standby) * Combat Helicopter - Zeon Soldier (Standby) * Combat Helicopter - Zeon Soldier (Standby) Zaku II J Type (Commander Type) - Norris Packard * Zaku II J Type - Zeon Soldier * Zaku II J Type - Zeon Soldier Zaku Cannon - Zeon Soldier Dopp - Zeon Soldier
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  • Player Units: Player Team Gundam Ground Type - Karen Joshua * Gundam Ground Type - Terry Sanders Jr. * Hovertruck - Eledore Massis Player Reinforcements: -Trigger: Automatically on Turn 5 or turn after Norris is defeated M Gundam Ground Type - Shiro Amada Enemy Units: Dobday - Zeon Officer * Combat Helicopter - Zeon Soldier (Standby) * Combat Helicopter - Zeon Soldier (Standby) * Combat Helicopter - Zeon Soldier (Standby) Zaku II J Type (Commander Type) - Norris Packard * Zaku II J Type - Zeon Soldier * Zaku II J Type - Zeon Soldier Zaku Cannon - Zeon Soldier * Zaku II J Type - Zeon Soldier * Zaku II J Type - Zeon Soldier Zaku Cannon - Zeon Soldier * Zaku II J Type - Zeon Soldier * Zaku II J Type - Zeon Soldier Combat Helicopter - Zeon Soldier * Combat Helicopter - Zeon Soldier * Combat Helicopter - Zeon Soldier Combat Helicopter - Zeon Soldier * Combat Helicopter - Zeon Soldier * Combat Helicopter - Zeon Soldier Bunker- Zeon Soldier Bunker- Zeon Soldier Bunker- Zeon Soldier Bunker- Zeon Soldier Bunker- Zeon Soldier Bunker- Zeon Soldier Enemy Reinforcements 1: -Trigger: Automatically on Turn 5 or turn after Norris is defeated Zaku II J Type - Zeon Soldier * Zaku II J Type - Zeon Soldier * Zaku II J Type - Zeon Soldier Combat Helicopter - Zeon Soldier * Combat Helicopter - Zeon Soldier * Combat Helicopter - Zeon Soldier Combat Helicopter - Zeon Soldier * Combat Helicopter - Zeon Soldier * Combat Helicopter - Zeon Soldier Enemy Reinforcements 2: -Trigger: Turn after Norris is defeated Apsalus II - Aina Sahalin Zaku II J Type - Zeon Soldier * Zaku II J Type - Zeon Soldier * Zaku II J Type - Zeon Soldier Dopp - Zeon Soldier * Dopp - Zeon Soldier * Dopp - Zeon Soldier Dopp - Zeon Soldier * Dopp - Zeon Soldier * Dopp - Zeon Soldier Strategy: The terrain is a little annoying to navigate here, so flying units would be handy. Use the helicopters to get big Haro points. Don't let the 08th Team sit around at the bottom of the map because enemy reinforcements will appear there; keep them with your units. The second group of reinforcements appear at the top of the map.
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