About: Badlands (Arena)   Sponge Permalink

An Entity of Type : dbkwik:resource/y9Wva45-Ajd-TwqTGhI9YA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Badlands is an Arena map, and is a modified version of Badlands (Control Point). Badlands, along with Lumberyard, Ravine, Well (Arena), and Granary (Arena), was released with the Heavy Update as the one of the first official Arena maps for Team Fortress 2. Similar to other modified arena maps, Badlands (Arena) is primarily the central control point area of its Control Point version, the only major difference is the inclusion of water underneath the small bridges left of each team's spawn room.

AttributesValues
rdf:type
rdfs:label
  • Badlands (Arena)
rdfs:comment
  • Badlands is an Arena map, and is a modified version of Badlands (Control Point). Badlands, along with Lumberyard, Ravine, Well (Arena), and Granary (Arena), was released with the Heavy Update as the one of the first official Arena maps for Team Fortress 2. Similar to other modified arena maps, Badlands (Arena) is primarily the central control point area of its Control Point version, the only major difference is the inclusion of water underneath the small bridges left of each team's spawn room.
dcterms:subject
dbkwik:teamfortres...iPageUsesTemplate
Water
  • Yes
Name
  • Badlands
pyrovision
  • Yes
dbkwik:team-fortre...iPageUsesTemplate
maptype
Environment
  • Desert
Ammo
  • 20(xsd:integer)
Setting
  • Evening, overcast
Developer(s)
abstract
  • Badlands is an Arena map, and is a modified version of Badlands (Control Point). Badlands, along with Lumberyard, Ravine, Well (Arena), and Granary (Arena), was released with the Heavy Update as the one of the first official Arena maps for Team Fortress 2. Similar to other modified arena maps, Badlands (Arena) is primarily the central control point area of its Control Point version, the only major difference is the inclusion of water underneath the small bridges left of each team's spawn room. The goal of the player's team is to eliminate the entire enemy team or capture the central control point when it becomes available, after 60 seconds in a round.
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