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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A magical item or magical object is an item which when polymorphed, has a tendency to become another magical item of the same type. Junk magical items can therefore be polypiled to produce other magical items.

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  • Magical item
  • Magical Item
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  • A magical item or magical object is an item which when polymorphed, has a tendency to become another magical item of the same type. Junk magical items can therefore be polypiled to produce other magical items.
  • A magical item is a plot-coupon within the alternate reality game "Discordia." In each chapter of the game, the player can find a number of such items.
  • Magical Items come in 10 different types: Swords, Maces, Axes, Bows, Staves, Wands, Miscellaneous Items (a.k.a. Accessories or Jewelry), Shields, Chainmails, and Platemails. The item's type sets out the magical properties that it may have, and also determines which Heroes are capable of equipping it. Each item may bear up to 4 different enchantments, known as Item Powers, which either enhance a specific statistic, or grant some kind of special ability or spell effect.
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dbkwik:masterofmag...iPageUsesTemplate
dbkwik:nethack/pro...iPageUsesTemplate
abstract
  • A magical item or magical object is an item which when polymorphed, has a tendency to become another magical item of the same type. Junk magical items can therefore be polypiled to produce other magical items.
  • A magical item is a plot-coupon within the alternate reality game "Discordia." In each chapter of the game, the player can find a number of such items.
  • Magical Items come in 10 different types: Swords, Maces, Axes, Bows, Staves, Wands, Miscellaneous Items (a.k.a. Accessories or Jewelry), Shields, Chainmails, and Platemails. The item's type sets out the magical properties that it may have, and also determines which Heroes are capable of equipping it. Each item may bear up to 4 different enchantments, known as Item Powers, which either enhance a specific statistic, or grant some kind of special ability or spell effect. Magical Items can be obtained through several means, the most common of which are Item Crafting and Treasures found in Encounter Zones. In addition, wandering Merchants will occasionally offer an item for sale and, if random Events are enabled, Magical Items may also be received as a Gift from the Gods. In v1.31, the latest official version of the game, Magical Items are exclusive to the human player. The AI opponents will neither create, nor find any of these assets as Treasure, and merchants will never approach them with items for sale either. While computer Wizards are valid targets for the Gift Event, and the event message will even say that they received a Magical Item, this is not the case and, behind the scenes, they never actually do. The unofficial Insecticide (v1.40) patch actions a major overhaul of Magical Items. Among other things, it enables AI Wizards to both create and obtain items as Treasure, or be offered them by merchants. In addition, Magical Items may now be gained by defeating the Heroes that carry them, which applies to both the human and AI players. The Unofficial Patch 1.50 provides further bugfixes and improvements to this system.
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