Able to turn elementals as if they were undead.
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| - Able to turn elementals as if they were undead.
- The Fire domain is a deity domain that grants divine spellcasters fire spell powers. The spellcaster gains the abilities to turn and destroy water creatures as a good cleric turns undead, and rebuke and command fire creatures as an evil cleric rebukes undead.
- Granted Power: Turn or destroy water creatures as a good cleric turns undead. Rebuke, command, or bolster fire creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability. § Resist cold or fire only. § § Cast as a fire spell only.
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abstract
| - Able to turn elementals as if they were undead.
- Granted Power: Turn or destroy water creatures as a good cleric turns undead. Rebuke, command, or bolster fire creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability. 1.
* Burning Hands: 1d4/level fire damage (max 5d4). 2.
* Produce Flame: 1d6 damage +1/ level, touch or thrown. 3.
* Resist Energy §: Ignores 10 (or more) points of damage/attack from specified energy type. 4.
* Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. 5.
* Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold. 6.
* Fire Seeds: Acorns and berries become grenades and bombs. 7.
* Fire Storm: Deals 1d6/level fire damage. 8.
* Incendiary Cloud: Cloud deals 4d6 fire damage/round. 9.
* Elemental Swarm § §: Summons multiple elementals. § Resist cold or fire only. § § Cast as a fire spell only.
- The Fire domain is a deity domain that grants divine spellcasters fire spell powers. The spellcaster gains the abilities to turn and destroy water creatures as a good cleric turns undead, and rebuke and command fire creatures as an evil cleric rebukes undead.
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