About: Afterlife Antechamber   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The trouble with writing about the afterlife is that thing about it being the undiscovered country from whose bourne no traveller returns -- how do you write about something that nobody's ever seen and that might not be comprehensible to a living person? Sometimes the near, familiar, part of the afterlife overlaps the living world, so that the deceased can walk around seeing how life goes on without them. (See Near-Death Clairvoyance.) Whether they can interact with the living depends on the story. See also Offscreen Afterlife, in which the afterlife is not depicted at all.

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  • Afterlife Antechamber
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  • The trouble with writing about the afterlife is that thing about it being the undiscovered country from whose bourne no traveller returns -- how do you write about something that nobody's ever seen and that might not be comprehensible to a living person? Sometimes the near, familiar, part of the afterlife overlaps the living world, so that the deceased can walk around seeing how life goes on without them. (See Near-Death Clairvoyance.) Whether they can interact with the living depends on the story. See also Offscreen Afterlife, in which the afterlife is not depicted at all.
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dbkwik:all-the-tro...iPageUsesTemplate
dbkwik:allthetrope...iPageUsesTemplate
abstract
  • The trouble with writing about the afterlife is that thing about it being the undiscovered country from whose bourne no traveller returns -- how do you write about something that nobody's ever seen and that might not be comprehensible to a living person? One way of handling it is to divide the afterlife into sections: this here's the bit you're in immediately after you die, which is somewhat familiar, and over there is the afterlife proper, which we're not going to talk about. The story only concerns itself with the near part of the afterlife; when characters move on to the afterlife proper (often by Going Into The Light), they exit the story. Sometimes the near, familiar, part of the afterlife overlaps the living world, so that the deceased can walk around seeing how life goes on without them. (See Near-Death Clairvoyance.) Whether they can interact with the living depends on the story. See also Offscreen Afterlife, in which the afterlife is not depicted at all. Examples of Afterlife Antechamber include:
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