abstract
| - You're an adventurer, and you've joined up with other adventurers to take on a difficult challenge. The thing is, everyone's picked up the habit of standing around in a tight group. You're doing this to make it easier for healers to reach everyone and maybe pick up a Status Buff aura or two. But the enemy has noticed this and decided to do something about it. A Herd-Hitting Attack turns standing in a group from a benefit into a liability. This could involve:
* an attack involving an Area of Effect (AOE), like an explosion (the most common), or an attack that "rains down" or "spreads" over an area. Sometimes the AOE is a melee attack that hits multiple targets in a circle around the attacker.
* an attack that "chains": after hitting the first party member, it will hit a second that's within a certain range of the first, and then a third in range of the second, and so on for a number of repetitions.
* placing a status effect on one or more characters that causes damage or other debilitating effects to any other party members in a certain range, forcing the afflicted to run away from the party before they kill everyone. A particularly nasty variant has the status effect spread to anyone it hits. In every case, spreading everyone out will reduce the potential damage of the attack, but make it harder to cover everyone. Note that not all area of effect attacks are Herd Hitting Attacks: if a point blank (centered on the user) or ground targeted area of effect attack is telegraphed (such as an obvious casting pose or Invocation), it's possible for the entire group to avoid the attack by moving out of the way without spreading out. Commonly used by MMORPG bosses, though the occasional Mook might have one. Also appears in RTS games, possibly as a deterrent to the Zerg Rush. If the attack is the status effect variant and causes the afflicted to explode, it's Why Am I Ticking? Examples of Herd-Hitting Attack include:
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