Dynamo Man (ダイナモマン Dainamoman?) is a Robot Master from Mega Man & Bass. Dynamo Man used to be a robot guide for schoolchildren on field trips through a power plant. When King modified him, he was given a power generator that created a powerful electric field around him. This both affected his programming (as the output was too much for his circuits to handle) and caused him to be unsafe for his job. As a result, people avoided him and he became resentful of their avoidance (as he saw nothing wrong). His main characteristic is that he can charge himself up with electricity to attack and refill his energy column. His stage is unlocked by defeating Astro Man.
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rdfs:comment
| - Dynamo Man (ダイナモマン Dainamo Man?, Trad. Hombre Dinámico) es un robot que una vez fue utilizado como guía para escolares en excursiones a travéz de una planta de energía. Cuando King lo hizo crear un generador de energía interna que emite un campo de energía de fuerza masiva, nadie podía acercarse a él, y pronto comenzó a resentir a todo el mundo. Él puede atacar con electricidad para atacar y volver a llenar su barra de energía. Fue creado por King. Su escenario se desbloquea después de derrotar a Astro Man.
- Dynamo Man (ダイナモマン Dainamoman?) is a Robot Master from Mega Man & Bass. Dynamo Man used to be a robot guide for schoolchildren on field trips through a power plant. When King modified him, he was given a power generator that created a powerful electric field around him. This both affected his programming (as the output was too much for his circuits to handle) and caused him to be unsafe for his job. As a result, people avoided him and he became resentful of their avoidance (as he saw nothing wrong). His main characteristic is that he can charge himself up with electricity to attack and refill his energy column. His stage is unlocked by defeating Astro Man.
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dcterms:subject
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dbkwik:resource/1X0Dd-NeH-CXVqJH62baPQ==
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primera aparición
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Weak
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dbkwik:resource/Ccr08deGp5VIwp-Txgu9zg==
| - Se mi amigo, como en los viejos tiempos.
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dbkwik:resource/J7_G0Uj9eJol-Dve00YCfQ==
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Descripcion
| - El generador de energía en su cuerpo es demasiado alta para mantener la corriente eléctrica de escape
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mangas
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dbkwik:resource/NEAHUFMiprw1wl15h1ymew==
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Arma
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dbkwik:resource/_sYvab4pTboIUpZ7DaOHdg==
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dbkwik:resource/dl-M4-XiPf43g1R39nM5OQ==
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dbkwik:resource/ekgtlh8X90iFc06UhYZVdw==
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dbkwik:resource/juZ8rjgm9xahnJqoiHNiqw==
| - Dynamo Man desde Mega Man & Bass
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Sprite
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dbkwik:resource/rpfR-JMraFo8xjwTcF5eWg==
| - 2(xsd:integer)
- 3(xsd:integer)
- 4(xsd:integer)
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stub
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Número
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dbkwik:es.megaman/...iPageUsesTemplate
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dbkwik:megaman/pro...iPageUsesTemplate
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dbkwik:nintendo/pr...iPageUsesTemplate
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Number
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dbkwik:resource/3S6QeI4Np7UlNdI3eHOmeA==
| - Central Eléctrica Principal
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Appearances
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Nombre
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Weapon
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Name
| - left|MM&B right|Rockman & Forte Dynamo Man
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Type
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Romaji
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DESC
| - The power generator in his body is too high to sustain the electric current from leaking out.
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bad
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dbkwik:resource/JIguje8luryPbdSl-PO59w==
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jpquote
| - Play with me like in the old days
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Good
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jplike
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jpdislike
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Dislike
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dbkwik:resource/tSGu-idYKLJJF-uBlCw89Q==
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jpgood
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jpbad
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at
| - 2(xsd:integer)
- 3(xsd:integer)
- 4(xsd:integer)
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Eyecolor
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Class
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dbkwik:resource/BKzJz_jjwUPIn-_DP5TuFg==
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imagen
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HP
| - 3(xsd:integer)
- 4(xsd:integer)
- 6(xsd:integer)
- 28(xsd:integer)
- Charger:
- Dynamo Man:
- Lighting Ball:
- Lightning Rod:
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Script
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ImageBG
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dbkwik:resource/q_CRkf8mggsadnG19D5XwQ==
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Quote
| - Be my friend as in old times.
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Género
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Designer
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dbkwik:resource/MmE8E6fIYs_Fu92Gh78f1Q==
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Like
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abstract
| - Dynamo Man (ダイナモマン Dainamo Man?, Trad. Hombre Dinámico) es un robot que una vez fue utilizado como guía para escolares en excursiones a travéz de una planta de energía. Cuando King lo hizo crear un generador de energía interna que emite un campo de energía de fuerza masiva, nadie podía acercarse a él, y pronto comenzó a resentir a todo el mundo. Él puede atacar con electricidad para atacar y volver a llenar su barra de energía. Fue creado por King. Su escenario se desbloquea después de derrotar a Astro Man.
- Dynamo Man (ダイナモマン Dainamoman?) is a Robot Master from Mega Man & Bass. Dynamo Man used to be a robot guide for schoolchildren on field trips through a power plant. When King modified him, he was given a power generator that created a powerful electric field around him. This both affected his programming (as the output was too much for his circuits to handle) and caused him to be unsafe for his job. As a result, people avoided him and he became resentful of their avoidance (as he saw nothing wrong). His main characteristic is that he can charge himself up with electricity to attack and refill his energy column. His stage is unlocked by defeating Astro Man.
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is Boss
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is dbkwik:resource/N0GrSWJlDgEmD26disW1Tg==
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