About: Modifiers   Sponge Permalink

An Entity of Type : dbkwik:resource/9PE-kkkq5xjD8xaaqAdluw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Modifiers are the enthusiasts of the Jove. They are curious and constantly willing to try or experience or experiment something new and fresh. Modifiers have lower life expectancy that other Jove and are more susceptible to the Jovian Disease.

AttributesValues
rdf:type
rdfs:label
  • Modifiers
rdfs:comment
  • The Modifiers are the enthusiasts of the Jove. They are curious and constantly willing to try or experience or experiment something new and fresh. Modifiers have lower life expectancy that other Jove and are more susceptible to the Jovian Disease.
  • The 'Modifiers' library can be accessed in the toolbar at the right of the screen (if using default interface), taking the form of a wrench. Modifiers are used for interim editing of meshes, without affecting the base mesh of the object. Modifiers can be permanently applied by clicking 'Apply Modifier' while in Object mode.
  • The Modifiers (Taxonomically Homo sapiens immutationes) are a branch of genetically altered Humans, recognizable for their altered biology and their likelihood to feature physiological defects, caused by excessive tweaking to their genetic code. Although their origins are shrouded in mystery, it is believed that this human subspecies had arisen sometime during the late twenty-sixth century. They haven't lost the majority of what defines them as human, due to their altercations, yet they are physically superior to most, while prone to faults in human complexion.
  • Modifiers, or mods for short, are options that are used to affect the stepchart in some way.
  • All Uncommon and above quality equipment has an 'of...' after its name. This defines the items bonuses. For example, 'Willfull Plated Schynbald of The Maiden' will have the 'The Maiden' stat: +x% Total Armour. There are also the same quality colours for the stats, these are seen as coloured circles next to the item's picture. A grey Bashing stat might increase hammer damage by 1% where as a purple one might be +10%. A purple stat does not have to be on a purple item. Image:Grimhelm.png Grey < Green < Blue< Purple < Orange < Red
  • It is a misconception that items can stack modifiers. There are some unique items with words in their names that sound like modifiers, but are not (e.g. the "Heavy Bastard Sword" is a different weapon from the "Bastard Sword"; thus, the "Balanced Heavy Bastard Sword" is a Heavy Bastard Sword with the "Balanced" modifier, not a Bastard Sword carrying both the "Balanced" and "Heavy" modifiers).
Era
  • *Great-War Era *Post-war Era
dcterms:subject
dbkwik:halo-fanon/...iPageUsesTemplate
dbkwik:halofanon/p...iPageUsesTemplate
dbkwik:mountandbla...iPageUsesTemplate
Name
  • Modifiers
skincolor
  • Pale white
Weight
  • 170(xsd:integer)
Population
  • scarce
Height
  • 0.0
Lifespan
  • 100(xsd:integer)
File
  • 275(xsd:integer)
Distinctions
  • Pale skin, abnormal features
Homeworld
  • Earth
abstract
  • The Modifiers are the enthusiasts of the Jove. They are curious and constantly willing to try or experience or experiment something new and fresh. Modifiers have lower life expectancy that other Jove and are more susceptible to the Jovian Disease.
  • The 'Modifiers' library can be accessed in the toolbar at the right of the screen (if using default interface), taking the form of a wrench. Modifiers are used for interim editing of meshes, without affecting the base mesh of the object. Modifiers can be permanently applied by clicking 'Apply Modifier' while in Object mode.
  • The Modifiers (Taxonomically Homo sapiens immutationes) are a branch of genetically altered Humans, recognizable for their altered biology and their likelihood to feature physiological defects, caused by excessive tweaking to their genetic code. Although their origins are shrouded in mystery, it is believed that this human subspecies had arisen sometime during the late twenty-sixth century. They haven't lost the majority of what defines them as human, due to their altercations, yet they are physically superior to most, while prone to faults in human complexion.
  • It is a misconception that items can stack modifiers. There are some unique items with words in their names that sound like modifiers, but are not (e.g. the "Heavy Bastard Sword" is a different weapon from the "Bastard Sword"; thus, the "Balanced Heavy Bastard Sword" is a Heavy Bastard Sword with the "Balanced" modifier, not a Bastard Sword carrying both the "Balanced" and "Heavy" modifiers). Some shields also appear to stack modifiers, but as with weapons, these are separate items with words in their names that only sound like modifiers (e.g., an "Old Kite Shield", or a "Heavy Board Shield", or a "Plain Heater Shield").
  • Modifiers, or mods for short, are options that are used to affect the stepchart in some way.
  • All Uncommon and above quality equipment has an 'of...' after its name. This defines the items bonuses. For example, 'Willfull Plated Schynbald of The Maiden' will have the 'The Maiden' stat: +x% Total Armour. There are also the same quality colours for the stats, these are seen as coloured circles next to the item's picture. A grey Bashing stat might increase hammer damage by 1% where as a purple one might be +10%. A purple stat does not have to be on a purple item. Image:Grimhelm.png Grey < Green < Blue< Purple < Orange < Red This table shows the names and their associated stats. All increases/decreases are as a percentage.
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