About: Future Map Game (100 years)   Sponge Permalink

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To win, you have to control the largest portion of the world's population at the end of the game. You can take over a country in one of three ways: You can invade it, absorb it into your own country peacefully, or you can install a puppet government. Indicate what you wish to do, and I'll tell you whether or not your attempt succeeded. Invasions are the costliest method of takeover, but will almost never be undone, save for an invasion by another player; absorption is difficult, but is fairly successful and doesn't cost your country anything; and puppet governments are the easiest method, but the most prone to failure. You can invade, absorb, or puppet governmentalize other players as well, but absorption must be done with their consent.

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  • Future Map Game (100 years)
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  • To win, you have to control the largest portion of the world's population at the end of the game. You can take over a country in one of three ways: You can invade it, absorb it into your own country peacefully, or you can install a puppet government. Indicate what you wish to do, and I'll tell you whether or not your attempt succeeded. Invasions are the costliest method of takeover, but will almost never be undone, save for an invasion by another player; absorption is difficult, but is fairly successful and doesn't cost your country anything; and puppet governments are the easiest method, but the most prone to failure. You can invade, absorb, or puppet governmentalize other players as well, but absorption must be done with their consent.
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abstract
  • To win, you have to control the largest portion of the world's population at the end of the game. You can take over a country in one of three ways: You can invade it, absorb it into your own country peacefully, or you can install a puppet government. Indicate what you wish to do, and I'll tell you whether or not your attempt succeeded. Invasions are the costliest method of takeover, but will almost never be undone, save for an invasion by another player; absorption is difficult, but is fairly successful and doesn't cost your country anything; and puppet governments are the easiest method, but the most prone to failure. You can invade, absorb, or puppet governmentalize other players as well, but absorption must be done with their consent. Plausibility is a must; you can't invent a magical death ray or have a convenient alien invasion. Sorry. I'll be adding events into the game periodically. I'll specify the country/countries affected and the type of event. The types of events are: Recession (recessions will make a country weaker and less willing to go to war, conversely meaning they're much easier to invade.) Revolution (this means a country's government will collapse, and if it's currently controlled by a player, it will go back to being an independent entity. Countries that have recently undergone a revolution will be hostile to outside countries, making them more resistant to invasion; but will also be very politically unstable, making them vulnerable to the installation of a puppet government.) Natural disaster (this weakens a country on all fronts, making it more prone to invasion, absorption, AND installation of a puppet government.) Economic boom (this makes a country stronger on all fronts, making it more difficult to invade, absorb, or puppet governmentalize.) The game ends after 100 years. Every week is ten years. There is no limit on the amount of actions a player can take in a day, week, etc., but doing too much at once will weaken your country and lower your chances of success. The game will be open to new players throughout the ten weeks, but gameplay will start on Monday, May 12. The game may be paused for a week if my schedule happens to suck that week. Hopefully this won't happen. I'll post a new map with any major change (the definition of "major change" is at my discretion) and I'll always post one each week.
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