About: Shotglass Johnson (3.5e NPC)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

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AttributesValues
rdfs:label
  • Shotglass Johnson (3.5e NPC)
rdfs:comment
  • Back to Main Page → Dungeons and Dragons → NPCs → CR 8 Back to Main Page → Dungeons and Dragons → NPCs → ECL 8
Summary
  • Shotglass Johnson is the second in command of the nutorious Bloody Nose Boys, he only answers to the big boss Sigfreid 'Three-shot' Kepler
dcterms:subject
author name
  • EhSteve
Will
  • +3
Fort
  • +4
clvl
  • hexagunner 8
DEX
  • 20(xsd:integer)
feats
Listen
  • +12
Melee
  • pistol whip +11/+6
init
  • +5
str
  • 10(xsd:integer)
touch
  • 15(xsd:integer)
CHA
  • 16(xsd:integer)
BAB
  • +6
sq
  • Steady Aim , Sidestep Speed Bonus , Uncanny Dodge , Improved Uncanny Dodge , Burst Shot +3 , Speed Loader , Fightin' Words
spd
  • 50(xsd:integer)
Wis
  • 14(xsd:integer)
dbkwik:dungeons/pr...iPageUsesTemplate
date created
  • 2(xsd:integer)
Skills
  • +14 Bluff , +21 Hide , +16 Intimidate , +13 Listen , +13 Spot
AL
  • CN
Status
  • Mixin'n'matchin'
Name
  • Shotglass Johnson
Type
  • Humanoid
Sex
  • male
poss
  • hexagun ammunition ×24, silk rope , backpack, flint & steel, 72 gp
spot
  • +12
acmods
  • +5 armor , +5 Dexterity, Dodge
con
  • 14(xsd:integer)
flat
  • 15(xsd:integer)
Deity
  • none
cr
  • 8(xsd:integer)
san
HD
  • 8(xsd:integer)
AC
  • 20(xsd:integer)
Lang
  • Common
int
  • 10(xsd:integer)
sad
  • 345600.0
  • This defense denies another rogue - or class with similar ability - to sneak attack the character by flanking him, unless the attacker has at least four more rogue levels than the target does.
  • Johnson can react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC even if he is caught flat-footed or struck by an invisible attacker. However, still loses his Dexterity bonus to AC if immobilized.
  • As a free action Johnson can either evoke startling courage and strength amongst his allies or belittle his enemies with curses a sailor would find distasteful. Fightin' Words are only effective for a 30 ft radius emanating from Shotglass Johnson, if an ally should move out of this radius, then they lose the granted bonuses. Johnson may only have one aura active at any time. Changing an aura is a free action. All Fightin' Words are mind-affecting abilities. Greenhorn : Brandishing his firearm, the Hexagunner jovially sledges those are him with a curt word or two, granting all allies within 30 ft excluding himself a bonus to ranged attack rolls equal to the Hexagunner's Charisma bonus. Greenhorn is a mind-affecting ability.
  • Shotglass Johnson gains an enhancement bonus to his base land speed of 20ft.
  • Shotglass Johnson has become so adept with his weapon - the hexagun - that he may now reload it as a free action. However this does still provoke an attack of opportunity if he should reload in an an enemies threatened squares.
grp
  • +6
HP
  • 50(xsd:integer)
Race
Ranged
  • +1 distance hexagun +10/+5
  • +1 distance hexagun +12/+7
ref
  • +11
Size
  • Medium
abstract
  • Back to Main Page → Dungeons and Dragons → NPCs → CR 8 Back to Main Page → Dungeons and Dragons → NPCs → ECL 8
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