About: Balloon Fight (Game & Watch)   Sponge Permalink

An Entity of Type : dbkwik:resource/F53DY7fhVqHClWE_2LSx4w==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Balloon Fight is a Crystal Screen and New Wide Screen Game & Watch game released in 1986 (CS) and 1988 (NWS). The games are based on the NES classic Balloon Fight. The gameplay is the same in the two. The model number for the Crystal Screen version is BF-803, while the model number for the New Wide Screen version is BF-107. The BF in the model numbers obviously stand for Balloon Fight. The New Wide Screen version of the game is easier to come by.

AttributesValues
rdf:type
rdfs:label
  • Balloon Fight (Game & Watch)
rdfs:comment
  • Balloon Fight is a Crystal Screen and New Wide Screen Game & Watch game released in 1986 (CS) and 1988 (NWS). The games are based on the NES classic Balloon Fight. The gameplay is the same in the two. The model number for the Crystal Screen version is BF-803, while the model number for the New Wide Screen version is BF-107. The BF in the model numbers obviously stand for Balloon Fight. The New Wide Screen version of the game is easier to come by.
dcterms:subject
system1JP
  • 1986-11-19(xsd:date)
dbkwik:nintendo/pr...iPageUsesTemplate
Genre
  • Action
Type
  • Game
system2JP
  • 1988-03-08(xsd:date)
fix
  • a
System
  • Game & Watch
Class
  • B
Developer
Publisher
abstract
  • Balloon Fight is a Crystal Screen and New Wide Screen Game & Watch game released in 1986 (CS) and 1988 (NWS). The games are based on the NES classic Balloon Fight. The gameplay is the same in the two. The model number for the Crystal Screen version is BF-803, while the model number for the New Wide Screen version is BF-107. The BF in the model numbers obviously stand for Balloon Fight. The New Wide Screen version of the game is easier to come by. All Game & Watch units have a clock with an alarm and this game is no different. To set the alarm, use a pointed object and push the alarm switch. Once you do so, a character by the name of Sparky will come on the screen with a watering can. If he doesn't appear, then you must press the switch again. After this you can adjust when the alarm will go off. When it does go off, an alarm will sound if you're not playing and Sparky will start to pour water out of his watering can. If you are playing, the alarm won't sound, but Sparky will still pour water out of the can. After the alarm goes off, it will continue to sound for a total of 20 second or until you press the time button.
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