Healing Sphere is a core monk ability learned at level 64. It is a non-targeted healing spell, enabling the monk to drop a maximum of three healing spheres anywhere within range, requiring someone to only walk through them if they need healing anytime within three minutes.
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rdfs:label
| - Healing Sphere
- Healing sphere
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rdfs:comment
| - Healing Sphere is a core monk ability learned at level 64. It is a non-targeted healing spell, enabling the monk to drop a maximum of three healing spheres anywhere within range, requiring someone to only walk through them if they need healing anytime within three minutes.
- The Healing sphere was a group of spells granted to clerics, crusaders, and druids without limitations, and to monks and shamans with minor access only. Spells in this sphere could cure or cause damage to health, but not bring beings back to life. Spells in normal text were listed in the Tome of Magic 2nd edition. Spells in italics were added to the Healing Sphere in the Player's Option: Spells & Magic sourcebook.
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Level
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Cast Time
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Cooldown
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Range
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Name
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Type
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Class
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Description
| - 60.0
- Maximum of 3 Healing Spheres can be active by the Monk at any given time.
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Cost
| - 2(xsd:integer)
- 40(xsd:integer)
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School
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Requirements
| - Requires Serpent Stance, Ox Stance, Tiger Stance
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abstract
| - Healing Sphere is a core monk ability learned at level 64. It is a non-targeted healing spell, enabling the monk to drop a maximum of three healing spheres anywhere within range, requiring someone to only walk through them if they need healing anytime within three minutes.
- The Healing sphere was a group of spells granted to clerics, crusaders, and druids without limitations, and to monks and shamans with minor access only. Spells in this sphere could cure or cause damage to health, but not bring beings back to life. Spells in normal text were listed in the Tome of Magic 2nd edition. Spells in italics were added to the Healing Sphere in the Player's Option: Spells & Magic sourcebook.
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