About: Lab X-19/Walkthrough   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This area unfortunately does not have a map, but it's pretty linear, so hopefully you shouldn't have any problems finding your way. I have constructed a map, however, and added some "landmarks," so hopefully it'll help in case you get stuck, or otherwise lose your bearings. For the most part, the facility is deserted with the exception of about three Bloodsuckers - so you should be able to proceed fairly quickly until you reach the deactivation mechanism for the Brain Scorcher. Once you turn off the Brain Scorcher though, getting out wont be as easy as it was getting in.

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rdfs:label
  • Lab X-19/Walkthrough
rdfs:comment
  • This area unfortunately does not have a map, but it's pretty linear, so hopefully you shouldn't have any problems finding your way. I have constructed a map, however, and added some "landmarks," so hopefully it'll help in case you get stuck, or otherwise lose your bearings. For the most part, the facility is deserted with the exception of about three Bloodsuckers - so you should be able to proceed fairly quickly until you reach the deactivation mechanism for the Brain Scorcher. Once you turn off the Brain Scorcher though, getting out wont be as easy as it was getting in.
dcterms:subject
abstract
  • This area unfortunately does not have a map, but it's pretty linear, so hopefully you shouldn't have any problems finding your way. I have constructed a map, however, and added some "landmarks," so hopefully it'll help in case you get stuck, or otherwise lose your bearings. For the most part, the facility is deserted with the exception of about three Bloodsuckers - so you should be able to proceed fairly quickly until you reach the deactivation mechanism for the Brain Scorcher. Once you turn off the Brain Scorcher though, getting out wont be as easy as it was getting in. During your way through the "lab" you'll come across three doors with a keypad next to them. Only one of the doors (#2) will actually have something interesting behind it - the two others has a wall and a small empty room behind them, respectively. Refer to the text below for the code for door #2.
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