This is a secret stage in Stick Ranger where a lot of "broken physics" can be found everywhere. For example, there are floating bubbles of water for water enemies to exist, empty spaces in terrain that act like mazes, and overall a very uneven and choppy ground. Players will clearly have trouble navigating the level.
Attributes | Values |
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rdfs:label
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rdfs:comment
| - This is a secret stage in Stick Ranger where a lot of "broken physics" can be found everywhere. For example, there are floating bubbles of water for water enemies to exist, empty spaces in terrain that act like mazes, and overall a very uneven and choppy ground. Players will clearly have trouble navigating the level.
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Head
| - Demon
- Vampire
- Cyclops
- Smiley
- Diamond
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Attack
| - Ball with cloud residue
- Blue wave
- Dark green two arrow attacks
- Grey Spear
- Maroon bullet which explodes into one arrow attacks
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dcterms:subject
| |
Weak
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peak exp
| - 500(xsd:integer)
- 1000(xsd:integer)
- 6000(xsd:integer)
|
AT multiple
| |
head colour
| - 0(xsd:integer)
- 4800(xsd:integer)
- 808080(xsd:integer)
- 800000000(xsd:integer)
- E73019
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peak lvl
| - 85(xsd:integer)
- 88(xsd:integer)
- 94(xsd:integer)
- 100(xsd:integer)
- 120(xsd:integer)
|
Agi
| - 30(xsd:integer)
- 45(xsd:integer)
- 90(xsd:integer)
- 100(xsd:integer)
|
body colour
| - 7(xsd:integer)
- 26(xsd:integer)
- 330000(xsd:integer)
|
LV
| - 85(xsd:integer)
- 88(xsd:integer)
- 94(xsd:integer)
- 100(xsd:integer)
- 120(xsd:integer)
|
dbkwik:fanball/pro...iPageUsesTemplate
| |
Gold
| - 1000(xsd:integer)
- 1200(xsd:integer)
- 2000(xsd:integer)
- 6500(xsd:integer)
- 20000(xsd:integer)
|
Range
| - 100(xsd:integer)
- 250(xsd:integer)
- 500(xsd:integer)
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Movement
| - Flying
- Swimming
- Stationary
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Name
| - Cyan Demon Bat
- Grey Vampire Digger
- Olive Big Cyclops Bat
- Purple Boss Smiley Dragon
- Red Diamond Fish
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N
| |
Strong
| - Fire
- Physical
- Poison
- Thunder
- Freeze
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Exp
| - 250(xsd:integer)
- 300(xsd:integer)
- 500(xsd:integer)
- 1000(xsd:integer)
- 2500(xsd:integer)
|
at
| - 10(xsd:integer)
- 50(xsd:integer)
- 250(xsd:integer)
- Ball: 100-200
- Bullet: 10-25
- Cloud residue: 5-10
- One Arrow: 200-300
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Species
| |
Icon
| - Cyan_Demon_Bat.png
- Grey_Vampire_Digger.png
- Olive_Big_Cyclops_Bat.png
- Purple_Boss_Smiley_Dragon.png
- Red_Diamond_Fish.png
|
Note
| - They fire spears in a random direction which reflect off terrain and could end up with a screen full of spears, especially since the choppy maze-like terrain keeps the spears bouncing.
- Their wave attack can pierce terrain and characters, have quite a long range, and inflicts a weak ice status on players. However they can be easily dealt with due to their weakness to physical attacks.
- This boss erupts a burst of two-arrow attacks that pierces characters and terrain. The two-arrows can home in on players at a short range, although they are pretty slow.
- Its bullet attack pierces characters with low damage, but becomes a terror when it hits terrain and explodes into high-damaging arrow attacks.
- The ball bounces off terrain while leaving poisonous cloud residue that lasts for a LONG time.
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to
| - 104(xsd:integer)
- 130(xsd:integer)
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from
| - 75(xsd:integer)
- 105(xsd:integer)
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IMG
| - Cyan_Demon_Bat.png
- Grey_Vampire_Digger.png
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