Disenchant Area and Disenchant True are a pair of similar spells performing nearly the same function. They have several important differences, outlined below. Both spells are intended to allow removing ("dispelling") all enemy spells currently affecting all assets within a specific, targeted area.
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| - Disenchant Area and Disenchant True are a pair of similar spells performing nearly the same function. They have several important differences, outlined below. Both spells are intended to allow removing ("dispelling") all enemy spells currently affecting all assets within a specific, targeted area.
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| - Same as Disenchant Area, and also:
* For purposes of calculating its dispelling potency, Disenchant True's Casting Cost is considered to be triple the amount of actually paid for casting it.
- Overland, attempts to dispel all Unit Enchantments, Town Enchantments, Unit Curses and Town Curses in the target tile that were cast be a rival wizard.
During combat, attempts to dispel all Unit Enchantments, Unit Curses and Combat Enchantments affecting any asset on the battlefield which were cast be a rival wizard.
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| - Disenchant Area and Disenchant True are a pair of similar spells performing nearly the same function. They have several important differences, outlined below. Both spells are intended to allow removing ("dispelling") all enemy spells currently affecting all assets within a specific, targeted area. Disenchant Area is an Instant Spell belonging to the File:Icon Arcane.png realm. It may be cast both on the overland map and during combat, for a base Casting Cost of File:Icon Mana.png . In both cases it has a similar effect: attempting to dispel any and all Enchantments and Curses controlled by rival wizards within the targeted area. On the overland map Disenchant Area must be targeted at an overland tile, and will act depending on what assets are found in that tile. It will attempt to dispel any permanent spells (Enchantments and Curses) cast by any rival wizard on any assets within that tile. During combat, Disenchant Area requires no target. It will automatically attempt to dispel all permanent spells on the battlefield that are controlled by the enemy wizard - including any Combat Enchantments. Disenchant Area makes a separate attempt at each enemy spell it targets, so it can remove none, some, or all of these enemy spells. The degree of success is partly random, but it is also partly based on the Casting Cost of Disenchant Area itself. Fortunately, Disenchant Area's success rate can be increased by putting more File:Icon Mana.png into it during casting. As a result, the spell costs more, but also has better chances of success. Up to an extra File:Icon Mana.png may be invested into the spell for this purpose. Disenchant True, is an Uncommon Combat Instant from the File:Icon Sorcery.png realm. Disenchant True is largely identical to Disenchant Area, having the same Casting Costs and the same effects. However, Disenchant True is significantly stronger: For the purpose of determining its potency, Disenchant True is considered as having a Casting Cost that's three times higher than the amount of File:Icon Mana.png that was actually paid for casting it. As a result, for no additional File:Icon Mana.png the spell is far more likely to work, and also more likely to dispel much stronger enemy spells. When cast at full strength (for a total of File:Icon Mana.png ) it has a very high chance of dispelling almost anything. Note: This article refers mainly to Disenchant Area. It then proceeds to explain how Disenchant True is different - but only if there is any difference to mention. Everything else pertains to both spells equally.
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