About: Kreebosh the Exile   Sponge Permalink

An Entity of Type : dbkwik:resource/6_E3Vm7U5aYPXO61bTJKrA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

__NOEDITSECTION__ __NOWYSIWYG__

AttributesValues
rdf:type
rdfs:label
  • Kreebosh the Exile
  • Kreebosh the Exile
  • Kreebosh the Exile
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
isarenaboss
  • yes
  • yes
  • yes
immunities
walksaround
  • Fire, Energy, Poison
strongagainst
implemented
  • 8(xsd:integer)
Behavior
  • Fight to dead in close combat. He is more vicious than a regular Efreet.
  • Fight to dead in close combat. He is more vicious than a regular Efreet.
weakagainst
creatureclass
  • Humanoids
  • Magical Creatures
  • Magical Creatures
senseinvis
  • yes
paraimmune
  • ?
fireDmgMod
  • 100(xsd:integer)
convince
  • --
  • --
  • --
deathDmgMod
  • 101(xsd:integer)
iceDmgMod
  • 100(xsd:integer)
immuneto
behaviour
  • He is more vicious than a regular Efreet, fights in close combat.
walksthrough
  • None
Summon
  • --
  • --
  • --
actualname
  • Kreebosh the Exile
hpDrainDmgMod
  • 100(xsd:integer)
holyDmgMod
  • 100(xsd:integer)
energyDmgMod
  • 45.0
physicalDmgMod
  • 100(xsd:integer)
MaxDmg
  • 545(xsd:integer)
earthDmgMod
  • 100(xsd:integer)
isboss
  • no
  • no
  • no
drownDmgMod
  • 100(xsd:integer)
Loot
  • Nothing. It turns into ashes that vanishes quickly afterwards.
  • Nothing. It turns into ashes that vanishes quickly afterwards.
primarytype
  • Djinn
  • Djinn
  • Djinn
dbkwik:es.tibia/pr...iPageUsesTemplate
dbkwik:sv.tibia/pr...iPageUsesTemplate
dbkwik:tibia/prope...iPageUsesTemplate
Name
  • Kreebosh the Exile
  • Kreebosh the Exile
  • Kreebosh the Exile
Abilities
  • Melee , Energy Berserk , Paralyze, Death Missile and Energy Missile , causes heavy Drunkenness, Electrifies you , Transforms you into a Rat, summons 0-2 Green Djinns.
  • Melee , Energy Berserk , Paralyze, Death Missile and Energy Missile , causes heavy Drunkenness, Electrifies you , Transforms you into a Rat, summons 0-2 Green Djinns.
  • Melee , Energy Berserk , Paralyze, Death Missile and Energy Missile , causes heavy Drunkenness, Electrifies you , Transforms you into a Rat, summons 0-2 Green Djinns.
Exp
  • 350(xsd:integer)
Ratio
  • 0(xsd:integer)
  • 435(xsd:integer)
Notes
  • The Dark Dancer
  • Boss of Scrapper level Pit #2.
  • Boss of Scrapper level Pit #2.
  • Boss of Scrapper level Pit #2.
Sounds
  • "I bet you wish you weren't here."
  • "I bet you wish you weren't here.".
HP
  • 705(xsd:integer)
  • 805(xsd:integer)
Location
  • In Svargrond Arena.
  • In Svargrond Arena.
  • In the Svargrond Arena.
Strategy
  • Knight: As you do not need to move while fighting him, wear a skill ring rather than a Dwarven Ring. If you are drunk after the battle, equip a Dwarven Ring. You should also use Exori and Blood Rage to kill faster. If you are lucky, he will not summon any Green Djinns.
  • Knight: As you do not need to move while fighting him, wear a skill ring rather than a Dwarven Ring. If you are drunk after the battle, equip a Dwarven Ring. You should also use Exori and Blood Rage to kill faster. If you are lucky, he will not summon any Green Djinns.
  • Knight: You can use Exori to kill faster but careful if he has 2 summoned Djinns, you may get exhausted and unable to heal yourself.
  • Paladins: Run in circles and shoot if he has 2 summoned djinns you may run arround them to avoid get hit by the boss berserk and melee. Be careful, because he can summon both djinns at the same time, breaking up your shielding and making powerful combos that might kill you in a second.
  • Paladins: Run in circles and shoot if he has 2 summoned djinns you may run arround them to avoid get hit by the boss berserk and melee. Be careful, because he can summon both djinns at the same time, breaking up your shielding and making powerful combos that might kill you in a second.
  • Paladins: Run in circles and shoot if he has 2 summoned djinns you may run arround them to avoid get hit by the boss berserk and melee. Be careful, because he can summon both djinns at the same time, breaking up your shielding and making powerful combos that might kill you in a second.
  • To all vocations it is heavily recommended to wear a Dwarven Ring because you may exit the arena by mistake or not be able to reach the next pit if you are heavily drunk .
  • To all vocations it is heavily recommended to wear a Dwarven Ring because you may exit the arena by mistake or not be able to reach the next pit if you are heavily drunk .
  • To all vocations it is heavily recommended to wear a Dwarven Ring because you may exit the arena by mistake or not be able to reach the next pit if you are heavily drunk .
  • Druids and Sorcerers: Use Magic Shield and use SD while running to kill fast before he summons.
  • Druids and Sorcerers: Use Magic Shield and use SD while running to kill fast before he summons.
  • Druids and Sorcerers: Use Magic Shield and use SD while running to kill fast before he summons.
runsat
  • 0(xsd:integer)
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
is dangers of
is Notes of
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