About: Drawmij's Instant Summons   Sponge Permalink

An Entity of Type : dbkwik:resource/SKawHi2g94z3CU-COAYyqg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Use this ritual to attune one weapon, implement, or shield to yourself. At any time in the future, you can summon that object to your hands as a minor action, at which time the ritual is discharged. Through this ritual, you can have only one weapon, implement, or shield attuned to you at a time.

AttributesValues
rdf:type
rdfs:label
  • Drawmij's Instant Summons
  • Drawmij's instant summons
rdfs:comment
  • Use this ritual to attune one weapon, implement, or shield to yourself. At any time in the future, you can summon that object to your hands as a minor action, at which time the ritual is discharged. Through this ritual, you can have only one weapon, implement, or shield attuned to you at a time.
  • [[Category:]] Drawmij's instant summons was a conjuration spell that summoned a prepared item in an instant. To Zakharan mages, always reluctant to acknowledge ajami names and accomplishments, the spell was known simply as instant summons, and counted among the spells of the universal province.
  • 6 th-level conjuration (ritual) Casting Time: 1 minute Range: Touch Components: V, S, M (a sapphire worth 1,000 gp) Duration: Until dispelled You touch an object weighing 10 pounds or less whose longest dimension is 6 feet or less. The spell leaves an invisible mark on its surface and invisibly inscribes the name of the item on the sapphire you use as the material component. Each time you cast this spell, you must use a different sapphire. Dispel magic or a similar effect successfully applied to the sapphire ends this spell’s effect.
  • Casting Time: 1 minute Range: Touch Components: V, S, M (a sapphire worth 1,000 gp) Duration: Until dispelled You touch an object weighing 10 pounds or less whose longest dimension is 6 feet or less. The spell leaves an invisible mark on its surface and invisibly inscribes the name of the item on the sapphire you use as the material component. Each time you cast this spell, you must use a different sapphire. Dispel magic or a similar effect successfully applied to the sapphire ends this spell’s effect.
inventor
Level
  • 12(xsd:integer)
dcterms:subject
dbkwik:dnd4/proper...iPageUsesTemplate
dbkwik:forgotten-r...iPageUsesTemplate
dbkwik:forgottenre...iPageUsesTemplate
Category
  • travel
Name
  • Drawmij's Instant Summons
school2e
type5e
school3e
school1e
school5e
domains3e
Components
  • 500(xsd:integer)
Price
  • 2600(xsd:integer)
flavor
  • You snap your fingers, and a sword appears in your hand. The dragon’s nostrils flare in irritation as it realizes you’re now armed with a vorpal blade.
Duration
  • Until discharged
Skill
Time
  • 3600.0
abstract
  • Casting Time: 1 minute Range: Touch Components: V, S, M (a sapphire worth 1,000 gp) Duration: Until dispelled You touch an object weighing 10 pounds or less whose longest dimension is 6 feet or less. The spell leaves an invisible mark on its surface and invisibly inscribes the name of the item on the sapphire you use as the material component. Each time you cast this spell, you must use a different sapphire. At any time thereafter, you can use your action to speak the item’s name and crush the sapphire. The item instantly appears in your hand regardless of physical or planar distances, and the spell ends. If another creature is holding or carrying the item, crushing the sapphire doesn’t transport the item to you, but instead you learn who the creature possessing the object is and roughly where that creature is located at that moment. Dispel magic or a similar effect successfully applied to the sapphire ends this spell’s effect.
  • Use this ritual to attune one weapon, implement, or shield to yourself. At any time in the future, you can summon that object to your hands as a minor action, at which time the ritual is discharged. Through this ritual, you can have only one weapon, implement, or shield attuned to you at a time.
  • 6 th-level conjuration (ritual) Casting Time: 1 minute Range: Touch Components: V, S, M (a sapphire worth 1,000 gp) Duration: Until dispelled You touch an object weighing 10 pounds or less whose longest dimension is 6 feet or less. The spell leaves an invisible mark on its surface and invisibly inscribes the name of the item on the sapphire you use as the material component. Each time you cast this spell, you must use a different sapphire. At any time thereafter, you can use your action to speak the item’s name and crush the sapphire. The item instantly appears in your hand regardless of physical or planar distances, and the spell ends. If another creature is holding or carrying the item, crushing the sapphire doesn’t transport the item to you, but instead you learn who the creature possessing the object is and roughly where that creature is located at that moment. Dispel magic or a similar effect successfully applied to the sapphire ends this spell’s effect.
  • [[Category:]] Drawmij's instant summons was a conjuration spell that summoned a prepared item in an instant. To Zakharan mages, always reluctant to acknowledge ajami names and accomplishments, the spell was known simply as instant summons, and counted among the spells of the universal province.
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