About: MAP31: Technology Base (Memento Mori)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

MAP31: Technology Base is the secret map of Memento Mori and can be accessed from MAP15: Karmacoma. It was designed by Denis Möller and uses the music track "Slipper" by Mark Klem. The level is designed to place Players 1 and 3, and 2 and 4 on separate halves of the level in cooperative multiplayer, with both teams meeting only after a certain wall is lowered at a rendezvous point, rendering half of the level normally inaccessible in single-player gameplay. However, due to a design flaw, the player can enter the "inaccessible" half of the level in single-player, and consequently, Players 1 and 3 can cross over into Players 2 and 4's side early (see Routes and tricks.)

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  • MAP31: Technology Base (Memento Mori)
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  • MAP31: Technology Base is the secret map of Memento Mori and can be accessed from MAP15: Karmacoma. It was designed by Denis Möller and uses the music track "Slipper" by Mark Klem. The level is designed to place Players 1 and 3, and 2 and 4 on separate halves of the level in cooperative multiplayer, with both teams meeting only after a certain wall is lowered at a rendezvous point, rendering half of the level normally inaccessible in single-player gameplay. However, due to a design flaw, the player can enter the "inaccessible" half of the level in single-player, and consequently, Players 1 and 3 can cross over into Players 2 and 4's side early (see Routes and tricks.)
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abstract
  • MAP31: Technology Base is the secret map of Memento Mori and can be accessed from MAP15: Karmacoma. It was designed by Denis Möller and uses the music track "Slipper" by Mark Klem. The level is designed to place Players 1 and 3, and 2 and 4 on separate halves of the level in cooperative multiplayer, with both teams meeting only after a certain wall is lowered at a rendezvous point, rendering half of the level normally inaccessible in single-player gameplay. However, due to a design flaw, the player can enter the "inaccessible" half of the level in single-player, and consequently, Players 1 and 3 can cross over into Players 2 and 4's side early (see Routes and tricks.)
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