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The logo art for the main series games, and for many spin-offs and sequels, is by Japanese artist Yoshitaka Amano who has been involved with the Final Fantasy series since its start. The games are in development when the logo requests are sent to Amano without much documentation to go by. Amano then interprets the information available and tries to incorporate it and create an illustration out of it. As the logo art is based around a central concept, not much of the important aspects would drift or change significantly even if the logo is created early in production. Because the title logo is monochrome to a certain degree, Amano illustrates the logo as a standalone piece of art. Rather than receiving visuals, Amano creates the character illustrations from text-based information, like the

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  • Logos of Final Fantasy
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  • The logo art for the main series games, and for many spin-offs and sequels, is by Japanese artist Yoshitaka Amano who has been involved with the Final Fantasy series since its start. The games are in development when the logo requests are sent to Amano without much documentation to go by. Amano then interprets the information available and tries to incorporate it and create an illustration out of it. As the logo art is based around a central concept, not much of the important aspects would drift or change significantly even if the logo is created early in production. Because the title logo is monochrome to a certain degree, Amano illustrates the logo as a standalone piece of art. Rather than receiving visuals, Amano creates the character illustrations from text-based information, like the
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  • The logo art for the main series games, and for many spin-offs and sequels, is by Japanese artist Yoshitaka Amano who has been involved with the Final Fantasy series since its start. The games are in development when the logo requests are sent to Amano without much documentation to go by. Amano then interprets the information available and tries to incorporate it and create an illustration out of it. As the logo art is based around a central concept, not much of the important aspects would drift or change significantly even if the logo is created early in production. Because the title logo is monochrome to a certain degree, Amano illustrates the logo as a standalone piece of art. Rather than receiving visuals, Amano creates the character illustrations from text-based information, like the age and the role they play. As he is not a character designer, but an illustrator, there are more instances where he has worked off text received from the development team. He has said that anything written in text builds and expands imagination, whereas visual assets to review or look at, would be "the end of it." After Amano has drawn the logo art the actual logo is designed around it by the design team that chooses the color for the logo, among other aspects. Square Enix likes to reflect colors from the logo art within the key art. For example: The green and blue of the Final Fantasy VII Meteor logo, are also reflected in the Mako energy and Lifestream that play crucial roles in the game, and the tone of the key art.
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