rdfs:comment
| - The target creature is healed for 3d8 points of damage, +1 point per caster level (to a maximum of +15). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.
- These are the basic healing spells for a cleric. In order of difficulty, and effectiveness, they are: Cure Minor Wounds Cure Light Wounds (OOTS 6, 77) Cure Moderate Wounds (OOTS 77) Cure Serious Wounds (OOTS 6,38, 58, ) Cure Critical Wounds On a few occasions, Durkon casts "mass" versions of these spells, thereby casting them on more than one person at a time.
- Healing weave with a range of approximately 9-52 HPs. Syntax: channel 'cure serious wounds'
- Cure Serious Wounds heals 17 points of damage.
- [[Category:Daily ]] [[Category:]] Cure serious wounds was a conjuration spell that healed major injuries.
- Level: , , , , ,
- Spell level: bard 3 cleric 3 druid 4 paladin 4 ranger 4 cleric with healing domain 2 Innate level: 3 School: conjuration Components: verbal, somatic Range: touch Area of effect: single Duration: instant Save: will 1/2 Spell resistance: yes Additional counterspells: ghoul touch Description: The target creature is healed for 3d8 points of damage, +1 point per caster level (to a maximum of +15). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.
- <default>Cure Serious Wounds</default> Type Spell Level Range Duration Speed Area of Effect Saving Throw Taught by Level Learned Cast by Cure Serious Wounds, is a 4th Level Priest Spell that restores a lot of hit points to the target. "This spell heals any serious wounds a target may have gained."
- Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 3, Ranger 4 Innate Level: 4 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Ghoul Touch Save: Will for Half Spell Resistance: Yes Description: The target creature is healed for 4d8 points of damage, +1 point per caster level (to a maximum of +20). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.
- Cure Serious Wounds is a clerical healing spell in ADOM. It allows the caster to restore hit points in target being in his/her immediate vicinity. Cure Serious Wounds is effectively the worst spell in the game. Its base healing effect is only slightly better than that of Cure Light Wounds which is twice as cheap. As all healing spells allow to restore 1 additional hit point with each spell power level, Cure Serious Wounds doesn't get better than its cheaper counterpart even when trained. Moreover, it is less cost-effective than Cure Critical Wounds until trained to a reasonable level.
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