The World of Indiana Jones is a role-playing game book written by Brian Sean Perry and published by West End Games. The game was originally intended to be played using WEG's MasterBook rules, but would later be adapted (with the release of Indiana Jones Adventures) to the alternate D6 System rules. It differed from the earlier Indy role-playing game (TSR's The Adventures of Indiana Jones) in that it discouraged gamers from playing as Indy himself, instead advocating the creation of original adventurers. As a consequence, follow-on titles (such as Indiana Jones Magic & Mysticism: The Dark Continent) contain some of the only licensed Indiana Jones stories in which the title character is completely absent.
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| - The World of Indiana Jones is a role-playing game book written by Brian Sean Perry and published by West End Games. The game was originally intended to be played using WEG's MasterBook rules, but would later be adapted (with the release of Indiana Jones Adventures) to the alternate D6 System rules. It differed from the earlier Indy role-playing game (TSR's The Adventures of Indiana Jones) in that it discouraged gamers from playing as Indy himself, instead advocating the creation of original adventurers. As a consequence, follow-on titles (such as Indiana Jones Magic & Mysticism: The Dark Continent) contain some of the only licensed Indiana Jones stories in which the title character is completely absent.
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| - The World of Indiana Jones is a role-playing game book written by Brian Sean Perry and published by West End Games. The game was originally intended to be played using WEG's MasterBook rules, but would later be adapted (with the release of Indiana Jones Adventures) to the alternate D6 System rules. It differed from the earlier Indy role-playing game (TSR's The Adventures of Indiana Jones) in that it discouraged gamers from playing as Indy himself, instead advocating the creation of original adventurers. As a consequence, follow-on titles (such as Indiana Jones Magic & Mysticism: The Dark Continent) contain some of the only licensed Indiana Jones stories in which the title character is completely absent. The book was packaged as part of a kit, along with the MasterBook rule book, two ten-sided dice, and a special deck of cards called the MasterDeck.
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