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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Tower Jump is a Special Action that can be performed on the Magmoor Caverns table in Metroid Prime Pinball. Two tall pillars are present on the table, and they allow Samus to collect a Special. Before this can happen, Samus must light the towers. To do so, the Morph Ball must be shot up two ramps each with a set of four Tower Targets, which light up one portion of the respective Tower. When the first four have been lit, Samus's points will increase, and the Special will appear after the last four are lit. The Towers will then begin to flash and produce a saucer that Samus can launch into. The Tower Jump will commence, where the ball is bounced between the Towers until it collects the Special.

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  • Tower Jump
rdfs:comment
  • The Tower Jump is a Special Action that can be performed on the Magmoor Caverns table in Metroid Prime Pinball. Two tall pillars are present on the table, and they allow Samus to collect a Special. Before this can happen, Samus must light the towers. To do so, the Morph Ball must be shot up two ramps each with a set of four Tower Targets, which light up one portion of the respective Tower. When the first four have been lit, Samus's points will increase, and the Special will appear after the last four are lit. The Towers will then begin to flash and produce a saucer that Samus can launch into. The Tower Jump will commence, where the ball is bounced between the Towers until it collects the Special.
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dbkwik:metroid/pro...iPageUsesTemplate
abstract
  • The Tower Jump is a Special Action that can be performed on the Magmoor Caverns table in Metroid Prime Pinball. Two tall pillars are present on the table, and they allow Samus to collect a Special. Before this can happen, Samus must light the towers. To do so, the Morph Ball must be shot up two ramps each with a set of four Tower Targets, which light up one portion of the respective Tower. When the first four have been lit, Samus's points will increase, and the Special will appear after the last four are lit. The Towers will then begin to flash and produce a saucer that Samus can launch into. The Tower Jump will commence, where the ball is bounced between the Towers until it collects the Special.
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