About: Valor-class Heavy Cruiser   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Defense Ref 13 (Flat-footed 11) Fort 52; +11 Armor; Vehicular Combat HP 1,680 DR 20 SR 125 (50% failure chance if SR exceeded by modern weapons.) Threshold 252 (126 vs. modern weapons) Speed fly 3 squares (Starship scale) Ranged Main Turbolaser Batteries x4 (+10 CAPITAL, 6d5x10 dmg, three guns) and Ranged Secondary Turbolaser Batteries x2 (+8 CAPITAL, 5d10x10 dmg, two guns) and Ranged Point-Defense Quadlaser Batteries x4 (+10, 5d10x2 dmg, three guns) Ranged Concussion Torpedo Launcher Battery (+8 CAPITAL, 9d10x5 dmg, two launchers) and Ranged Proton Torpedo Launcher Battery (+12, 9d10x2 dmg, four launchers) Fighting space 2 Squares (starship scale); Cover total. Base Atk +2; Grp +65 Atk Options: Tactical Fire (see below,) Autofire (Point-Defense Quadlasers.)

AttributesValues
rdfs:label
  • Valor-class Heavy Cruiser
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  • Defense Ref 13 (Flat-footed 11) Fort 52; +11 Armor; Vehicular Combat HP 1,680 DR 20 SR 125 (50% failure chance if SR exceeded by modern weapons.) Threshold 252 (126 vs. modern weapons) Speed fly 3 squares (Starship scale) Ranged Main Turbolaser Batteries x4 (+10 CAPITAL, 6d5x10 dmg, three guns) and Ranged Secondary Turbolaser Batteries x2 (+8 CAPITAL, 5d10x10 dmg, two guns) and Ranged Point-Defense Quadlaser Batteries x4 (+10, 5d10x2 dmg, three guns) Ranged Concussion Torpedo Launcher Battery (+8 CAPITAL, 9d10x5 dmg, two launchers) and Ranged Proton Torpedo Launcher Battery (+12, 9d10x2 dmg, four launchers) Fighting space 2 Squares (starship scale); Cover total. Base Atk +2; Grp +65 Atk Options: Tactical Fire (see below,) Autofire (Point-Defense Quadlasers.)
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abstract
  • Defense Ref 13 (Flat-footed 11) Fort 52; +11 Armor; Vehicular Combat HP 1,680 DR 20 SR 125 (50% failure chance if SR exceeded by modern weapons.) Threshold 252 (126 vs. modern weapons) Speed fly 3 squares (Starship scale) Ranged Main Turbolaser Batteries x4 (+10 CAPITAL, 6d5x10 dmg, three guns) and Ranged Secondary Turbolaser Batteries x2 (+8 CAPITAL, 5d10x10 dmg, two guns) and Ranged Point-Defense Quadlaser Batteries x4 (+10, 5d10x2 dmg, three guns) Ranged Concussion Torpedo Launcher Battery (+8 CAPITAL, 9d10x5 dmg, two launchers) and Ranged Proton Torpedo Launcher Battery (+12, 9d10x2 dmg, four launchers) Fighting space 2 Squares (starship scale); Cover total. Base Atk +2; Grp +65 Atk Options: Tactical Fire (see below,) Autofire (Point-Defense Quadlasers.) Abilities: Str 96, Dex 14, Int 18 Skills Initiative -2, Mechanics +10, Perception +10, Pilot -2, Use Computer +10 Crew 1,900 (Skilled); 5,000 (Marines), 1,000 (Flight Crew) Cargo 10,000 tons; Consumables 2 years; Payload 500 Heavy Concussion Missiles, 2,000 Proton Torpedoes Carried Craft 110 Starfighters, 40 Heavy Bombers, 25 Shuttles, 250 boarding pods Hyperdrive Hyperdrive x2, (backup x18) Navicomputer Availability Military; Cost Virtually impossible to estimate (About 20,000,000 credits new, 3,600 years ago) As a product of the Corellian Engineering Corporation, the Valor-class Heavy Cruiser comes standard with 10 unused emplacement points. Main Turbolaser Batteries x4 (Three Gunners) Battery of three double turbolaser cannons Atk +10 (-2 vs. modern vessels; -20 vs. Gargantuan and smaller targets.); Damage 6d10x5 (+1 die for every 3-over AC, max 8d10x5) Range 0-600/0-4. pt.blank; 601-1,200/5-8 short; 1,201-3,000/9-20 medium; 3,001-6,000/21-40 long Main guns can be reconfigured to fire as two batteries of six guns if hitting the target at all (and/or overcoming SR) becomes a greater priority than dealing more damage. Secondary Turbolaser Batteries x2 (Two Gunners) Battery of two double turbolaser cannons Atk +8 (-2 vs. modern vessels; -20 vs. Gargantuan and smaller targets.); Damage 5d10x5 (+1 die for every 3-over AC, max 6d10x5) Range 0-600/0-4. pt.blank; 601-1,200/5-8 short; 1,201-3,000/9-20 medium; 3,001-6,000/21-40 long Secondary guns can be configured to fire as one battery of four guns. Point-Defense Batteries x8 (Three Gunners) Battery of three quad heavy laser cannons, point-defense configuration Atk +10 (-2 vs. modern vessels); Damage 5d10x2 (+1 die for every 3-over AC, max 7d10x2) Range 0-150/0-1. pt.blank; 151-300/2 short; 301-750/3-5 medium; 751-1,500/21-40 long Heavy Concussion Torpedo Battery x1 (Two Gunners) Battery of two Heavy Concussion Missile Launchers Atk +8 (-2 vs. modern vessels; -20 vs. Gargantuan and smaller targets.); Damage 9d10x5 (+1 die for every 3-over AC, max 10d10x5.) Range 0-450/0-3. pt.blank; 451-900/4-6 short; 901-2,250/7-15 medium; 2,251-4,500/16-30 long These launchers can be unlinked to fire individually. Ordnance storage: 500 Concussion Torpedoes. Proton Torpedo Battery x1 (Four gunners) Battery of four Proton Torpedo Launchers Atk +12 (-2 vs. modern vessels); Damage 9d10x2 (+1 die for every 3-over AC, max 12d10x5.) Range 0-450/0-3. pt.blank; 451-900/4-6 short; 901-2,250/7-15 medium; 2,251-4,500/16-30 long These launchers can be linked into two batteries of two launchers, or unlinked to fire individually. Ordnance storage: 2,000 Proton Torpedoes. Tractor Beams x6 (2 Gunners) Battery of two Tractor Beams, point-defense configuration Atk +8 (-2 vs. modern vessels); Grapple +65 Range 0-150/0-1. pt.blank; 151-300/2 short; 301-750/3-5 medium; 751-1,500/21-40 long
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