rdfs:comment
| - The target creature is healed for 1d8 points of damage, +1 point per caster level (to a maximum of +5). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.
- Healing weave with a range of approximately 6-22 HPs. Syntax: channel 'cure light wounds'
- If this power is used on a character with a positive number of hit points (HP), the character regains hit points equal to their healing surge value. If this power is used on a character who is unconscious/with a negative number of hit points, the character stabilizes (HP returning to zero) immediately (no check), then regains hit points equal to their healing surge value. This power does not require either the healer, nor the character being healed, to spend a healing surge.
- [[Category:]] Cure light wounds was a conjuration or evocation spell that healed minor injuries. After the Second Sundering it was simply called cure wounds.
- Cure Light Wounds heals 8 points of damage.
- Spell level: bard 1 cleric 1 druid 1 paladin 1 ranger 1 Innate level: 1 School: conjuration Components: verbal, somatic Range: touch Area of effect: single Duration: instant Save: will 1/2 Spell resistance: yes Additional counterspells: ghoul touch Description: The target creature is healed for 1d8 points of damage, +1 point per caster level (to a maximum of +5). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.
- Level: , , , , , Components: V, S Casting Time: 1 action Range: Touch Target: Creature touched Duration: Instantaneous Saving Throw: Will half (harmless); see text Spell Resistance: Yes (harmless); see text
- Innate level: 1 School: conjuration Components: verbal, somatic Range: touch Save: will 1/2 Spell resistance: yes Immunity type: positive Area of effect: single creature Duration: instant Additional counterspells: ghoul touch Description: The target creature is healed for 1d8 points of damage, +1 point per caster level (to a maximum of +5). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.
- <default>Cure Light Wounds</default> Type Spell Level Range Duration Speed Area of Effect Saving Throw Taught by Level Learned Cast by Cure Light Wounds, is a 1st Level Priest Spell that restores some hit points to the target. "This spell seals minor wounds on a target."
- Cure Light Wounds is a clerical healing spell in ADOM. It allows the caster to restore hit points in target being in his/her immediate vicinity. Cure Light Wounds is ultimately the most efficient healing spell in the game. Its base effect is almost non-existent, restoring from 2 to 9 hit points. However, as all other healing spells, increasing proficiency with the spell by 1 level will allow to restore 1 additional hit point. Theoretically, with enormously trained spell its base healing effect becomes insignificant which, combined with incredibly low cost of Cure Light Wounds, makes it superior in restored amount HP per 1 PP spent ratio.
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