About: Castle Moat   Sponge Permalink

An Entity of Type : dbkwik:resource/U3deC9qR3btFCKjN3a2lUg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Castle Moat is the 18th level in Chip's Challenge 1. As it appears, Chip must move two blocks into two water spaces at [12, 19] and [12, 20], one at [16, 15] which allows continued moving of the blocks northeast, and finally two blocks on the far eastern edge of the moat at [28, 12] and [28, 13], in order to reach the exit; much quicker is the pair of flippers located under the block at [28, 1], which makes it easy to simply swim over the moat. (Notice that the bold AVI makes its objective clear sooner by trashing one block and pushing two others along the path to the flippers, hinting at what Chip will find and how.)

AttributesValues
rdf:type
rdfs:label
  • Castle Moat
rdfs:comment
  • Castle Moat is the 18th level in Chip's Challenge 1. As it appears, Chip must move two blocks into two water spaces at [12, 19] and [12, 20], one at [16, 15] which allows continued moving of the blocks northeast, and finally two blocks on the far eastern edge of the moat at [28, 12] and [28, 13], in order to reach the exit; much quicker is the pair of flippers located under the block at [28, 1], which makes it easy to simply swim over the moat. (Notice that the bold AVI makes its objective clear sooner by trashing one block and pushing two others along the path to the flippers, hinting at what Chip will find and how.)
Level
  • 18(xsd:integer)
chips available
  • 0(xsd:integer)
difficulty lynx
  • 1(xsd:integer)
bold lynx
  • 552(xsd:integer)
Password
  • HMJL
levelset
bold difficulty ms
  • 1(xsd:integer)
bold ms
  • 553(xsd:integer)
bold complexity ms
  • 1(xsd:integer)
difficulty ms
  • 1(xsd:integer)
bold difficulty lynx
  • 1(xsd:integer)
bold complexity lynx
  • 1(xsd:integer)
Hint
  • No
chips required
  • 0(xsd:integer)
Name
  • CASTLE MOAT
dbkwik:chipschalle...iPageUsesTemplate
Time
  • 600(xsd:integer)
abstract
  • Castle Moat is the 18th level in Chip's Challenge 1. As it appears, Chip must move two blocks into two water spaces at [12, 19] and [12, 20], one at [16, 15] which allows continued moving of the blocks northeast, and finally two blocks on the far eastern edge of the moat at [28, 12] and [28, 13], in order to reach the exit; much quicker is the pair of flippers located under the block at [28, 1], which makes it easy to simply swim over the moat. (Notice that the bold AVI makes its objective clear sooner by trashing one block and pushing two others along the path to the flippers, hinting at what Chip will find and how.) Without a level editor, this solution is very difficult to find, because the flippers are in a location which doesn't free any blocks for use, and the No boost route won't enter this area using only five blocks. For this route, which has reached 434, see the second uploaded AVI.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software