Level: Magnet 9 Spell Resistance: yes Creating a massive black orb of crackling graviton energy above you, You leap into the air and stand on the sky as you fling it down to the doomed planet below. As a standard action, you create one graviton orb. This orb can be moved every round as a move action, up to 40 feet. If it passes through a creature's square, the creature must make a fortitude saving throw DC: 19+Strength modifier or take normal damage as well as an additional 5d6 damage. This also deals 1 negative level in damage and 2d6+4 Strength damage, as well as knocking you prone and stunning you for 1 round. On a successful saving throw, you are instead just staggered for 1 round and take normal damage. This orb lasts 1 round per 2 levels.
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| - Level: Magnet 9 Spell Resistance: yes Creating a massive black orb of crackling graviton energy above you, You leap into the air and stand on the sky as you fling it down to the doomed planet below. As a standard action, you create one graviton orb. This orb can be moved every round as a move action, up to 40 feet. If it passes through a creature's square, the creature must make a fortitude saving throw DC: 19+Strength modifier or take normal damage as well as an additional 5d6 damage. This also deals 1 negative level in damage and 2d6+4 Strength damage, as well as knocking you prone and stunning you for 1 round. On a successful saving throw, you are instead just staggered for 1 round and take normal damage. This orb lasts 1 round per 2 levels.
- Hubert charges energy as if he were casting a spell before drawing his dual pistols and firing a swift barrage of bullets at his target while they are enveloped in a large sphere of energy.
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songrelease
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Musician
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abstract
| - Level: Magnet 9 Spell Resistance: yes Creating a massive black orb of crackling graviton energy above you, You leap into the air and stand on the sky as you fling it down to the doomed planet below. As a standard action, you create one graviton orb. This orb can be moved every round as a move action, up to 40 feet. If it passes through a creature's square, the creature must make a fortitude saving throw DC: 19+Strength modifier or take normal damage as well as an additional 5d6 damage. This also deals 1 negative level in damage and 2d6+4 Strength damage, as well as knocking you prone and stunning you for 1 round. On a successful saving throw, you are instead just staggered for 1 round and take normal damage. This orb lasts 1 round per 2 levels.
- Hubert charges energy as if he were casting a spell before drawing his dual pistols and firing a swift barrage of bullets at his target while they are enveloped in a large sphere of energy.
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