abstract
| - Merlock: He asked the friends for dark magic in exchange for the souls of those who would die in his worldly conquests. In return, Chernabog pointed Merlock towards the duck genie's lamp. The amulet was a present from the friends. When Merlock died, The Friends decided to let him have one last chance by killing Donald and Daisy, only to be killed again. He's kept around when there's a need for an Evil Sorcerer the higher-ups are too busy for, just as long as said missions don't involve the ducks. Doofenshmirtz-2: When the Friend discovered the second dimension in the Phineas and Ferb mulitverse, they decided to do an experiment with that dimension’s Doofenshmirz: To take away his toy train. It was a surprising success, and they gladly accepted Doofenshmirz-2 into their ranks. They gave him the Normbots as mooks and the Goozim for soul collecting. With them, Doof-2 managed to not only take over the Tri-State Area, but also managed to defeat that dimension’s Perry the Platypus. Fortunately, thanks to the fist dimension Doofenshmirz, Doof-2’s had undergone a Heel Face turn, rendering him useless to the Friends. The Magnet: A construct of iron and hate, the Magnet harvests the souls of junked and morally crushed cars and whatever else is lying about in it's junkyard. Lock, Shock, and Barrel: Unlike many of the villains' henchmen, who are little more than disposable goons, Lock, Shock, and Barrel are actual agents of the Friends. They love to create chaos and cause trouble for the forces of good. Since Oogie Boogie is such a talented Client of the Friends, they decided to reward him with the trio of agents whose sole purpose is to assist him in his schemes. Their competence is...scattershot, but they have been effective in the past. And they have also been successful in resurrecting Oogie many times over.
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