About: Eleventh-Hour Superpower   Sponge Permalink

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This is when the final Boss Battle is spent with some sort of Power-Up or item or equipment not found anywhere else in the game. Presumably, it's the only way that boss can be defeated (possibly indicated by a Hopeless Boss Fight beforehand). The probable reason it's only available in this fight is that it would severely screw up game balance if it was available anywhere else. Purposefully Overpowered usually ensues. Developers should exercise caution when using this trope. Done well, it can make for an exhilarating experience. Done poorly, it can feel like a massive cop-out.

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  • Eleventh-Hour Superpower
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  • This is when the final Boss Battle is spent with some sort of Power-Up or item or equipment not found anywhere else in the game. Presumably, it's the only way that boss can be defeated (possibly indicated by a Hopeless Boss Fight beforehand). The probable reason it's only available in this fight is that it would severely screw up game balance if it was available anywhere else. Purposefully Overpowered usually ensues. Developers should exercise caution when using this trope. Done well, it can make for an exhilarating experience. Done poorly, it can feel like a massive cop-out.
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  • This is when the final Boss Battle is spent with some sort of Power-Up or item or equipment not found anywhere else in the game. Presumably, it's the only way that boss can be defeated (possibly indicated by a Hopeless Boss Fight beforehand). The probable reason it's only available in this fight is that it would severely screw up game balance if it was available anywhere else. Purposefully Overpowered usually ensues. Developers should exercise caution when using this trope. Done well, it can make for an exhilarating experience. Done poorly, it can feel like a massive cop-out. See also the Sword of Plot Advancement, which is more of an Eighth Hour Superpower. Contrast Second-Hour Superpower, which is a powerup, item, or equipment you receive by the end of the tutorial level usually. Also contrast A Taste of Power, which is basically a First Hour Superpower. A subtrope is the Last-Disc Magic. Since this article is obviously about something that happens at the end of the game, spoilers abound below. Examples of Eleventh-Hour Superpower include:
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