This spell freezes in place blood, threads of magic, or whatever fluid or substance the target uses to survive. The subject of this spell immediately drops to -8 hit points and, unless someone makes a successful Heal check, provides magical healing, or a restoration spell, the subject drops to -9 in the following round. The round after that, the subject dies. A successful Heal check or restoration does not cure any damage, but leaves the subject in whatever state he was in when the aid was given.
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rdfs:label
| - Freeze Blood (3.5e Spell)
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rdfs:comment
| - This spell freezes in place blood, threads of magic, or whatever fluid or substance the target uses to survive. The subject of this spell immediately drops to -8 hit points and, unless someone makes a successful Heal check, provides magical healing, or a restoration spell, the subject drops to -9 in the following round. The round after that, the subject dies. A successful Heal check or restoration does not cure any damage, but leaves the subject in whatever state he was in when the aid was given.
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Comp
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Summary
| - Freezes the blood or other life components of a creature; death soon follows.
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dcterms:subject
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LVL
| - Cleric 5, Sorcerer/Wizard 5
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casttime
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dbkwik:dungeons/pr...iPageUsesTemplate
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Range
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date created
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Editing
| - Spelling and grammar only
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Status
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Name
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DESC
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School
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tsea
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Subj
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abstract
| - This spell freezes in place blood, threads of magic, or whatever fluid or substance the target uses to survive. The subject of this spell immediately drops to -8 hit points and, unless someone makes a successful Heal check, provides magical healing, or a restoration spell, the subject drops to -9 in the following round. The round after that, the subject dies. A successful Heal check or restoration does not cure any damage, but leaves the subject in whatever state he was in when the aid was given. Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Cleric Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
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