About: WM/Movement and Exploration House Rules   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A group's movement rate is based on the effective Move of the slowest member of the group and the worst Fatigue Factor in the group. Any member of the group may roll Hiking. Success increases effective Move by 20%; failure decreases it by 10%, and Critical Failure decreases it by 50%. Then find the slowest effective Move in the group, divide that by two, and multiply it by the worst Fatigue Factor in the group. The result is the movement rate in miles per hour on roads. Actual movement rate depends on terrain, weather, and scouting:

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  • WM/Movement and Exploration House Rules
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  • A group's movement rate is based on the effective Move of the slowest member of the group and the worst Fatigue Factor in the group. Any member of the group may roll Hiking. Success increases effective Move by 20%; failure decreases it by 10%, and Critical Failure decreases it by 50%. Then find the slowest effective Move in the group, divide that by two, and multiply it by the worst Fatigue Factor in the group. The result is the movement rate in miles per hour on roads. Actual movement rate depends on terrain, weather, and scouting:
dbkwik:westmarchsa...iPageUsesTemplate
abstract
  • A group's movement rate is based on the effective Move of the slowest member of the group and the worst Fatigue Factor in the group. Any member of the group may roll Hiking. Success increases effective Move by 20%; failure decreases it by 10%, and Critical Failure decreases it by 50%. Then find the slowest effective Move in the group, divide that by two, and multiply it by the worst Fatigue Factor in the group. The result is the movement rate in miles per hour on roads. Actual movement rate depends on terrain, weather, and scouting: A group may march for a number of hours a day equal to the worst Fatigue. If the group is interrupted while moving, each group member is assessed Fatigue for one hour's worth of movement.
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