About: 0 Health Glitch   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

0 Health Glitch is a collection of phenomenons of an unit to be able to enter into play with initial 0 health. (can or cannot be healed to increase, see below) The first pheonemon is that an unit with initial health 1, gets diseased and then died and animated (mostly in the same attack but artifacts prolonging life would not prevent the glitch) As usual the unit would have maximum health and attack decreased by 1, but it makes the unit to have initial health of 0 on entering play. All ways to revive an unit other than animated (including reanimate) will fully cure the unit.

AttributesValues
rdfs:label
  • 0 Health Glitch
rdfs:comment
  • 0 Health Glitch is a collection of phenomenons of an unit to be able to enter into play with initial 0 health. (can or cannot be healed to increase, see below) The first pheonemon is that an unit with initial health 1, gets diseased and then died and animated (mostly in the same attack but artifacts prolonging life would not prevent the glitch) As usual the unit would have maximum health and attack decreased by 1, but it makes the unit to have initial health of 0 on entering play. All ways to revive an unit other than animated (including reanimate) will fully cure the unit.
dcterms:subject
abstract
  • 0 Health Glitch is a collection of phenomenons of an unit to be able to enter into play with initial 0 health. (can or cannot be healed to increase, see below) The first pheonemon is that an unit with initial health 1, gets diseased and then died and animated (mostly in the same attack but artifacts prolonging life would not prevent the glitch) As usual the unit would have maximum health and attack decreased by 1, but it makes the unit to have initial health of 0 on entering play. All ways to revive an unit other than animated (including reanimate) will fully cure the unit. The second pheonemon is that an unit is burning, diseased or/and poisoned, and being unsummoned before its battle cycle ends. Unsummon self counts, as well as a Dwarven Theologian situating left of the unsummoned unit. As the current health entering play is deducted when the three statuses are brought into unsummoned unit, thereotically any unit can experience this glitch. In practice the maximum health to be experienced is to use Silikiatrix to attack a Void Hound, which has 4 initial health and when reentering play, the 4 health is just depleted altogether.
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