Other things similar to a difficulty level is the introduction of an Expert level Sphere Grid in Final Fantasy X PAL, HD Remaster, and International Versions, and the different New Game Plus modes in Final Fantasy XII International Zodiac Job System. Some Final Fantasy XIV battles have a normal and "hard" version, the normal version being the only required for storyline purposes. Notably, the original North American release of Final Fantasy IV was made easier than the Japanese version, and is often referred to as the Easy Type version.
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| - Difficulty Level
- Difficulty level
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| - Other things similar to a difficulty level is the introduction of an Expert level Sphere Grid in Final Fantasy X PAL, HD Remaster, and International Versions, and the different New Game Plus modes in Final Fantasy XII International Zodiac Job System. Some Final Fantasy XIV battles have a normal and "hard" version, the normal version being the only required for storyline purposes. Notably, the original North American release of Final Fantasy IV was made easier than the Japanese version, and is often referred to as the Easy Type version.
- Difficulty level is a mechanism in The Witcher game series affect the degree of challenge each game features.
- The difficulty level in the Hitman series determines many factors within each game. Harder difficulties can affect AI effectiveness, and improve enemy strength. First making an appearance in Hitman: Codename 47, the difficulty system has been in every Hitman game, with HITMAN™ being the latest to include it, albeit being two difficulty modes.
- There are two different sorts of difficulty level - one that acts on a global level, and one acting on individual AIs:
- The difficulty level is a game setting in the Civilization series and similar games. It allows players to give either themselves or their AI opponents advantages commensurate with their skills and desire for challenge. Different games have different ways of setting the difficulty. A common one involves requiring nations to amass more or fewer food sheaves, light bulbs, etc., before a population increase or building completion.
- The Difficulty Level of a game in the Kingdom Hearts series determines enemy strength and limitations the player will be presented with during gameplay. Players can choose a difficulty level to clear the game on when they first start a new game, but they cannot change difficulty levels once they have started, however this is changed in Kingdom Hearts Re:coded with interchangeable difficulties.
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abstract
| - Other things similar to a difficulty level is the introduction of an Expert level Sphere Grid in Final Fantasy X PAL, HD Remaster, and International Versions, and the different New Game Plus modes in Final Fantasy XII International Zodiac Job System. Some Final Fantasy XIV battles have a normal and "hard" version, the normal version being the only required for storyline purposes. Notably, the original North American release of Final Fantasy IV was made easier than the Japanese version, and is often referred to as the Easy Type version.
- Difficulty level is a mechanism in The Witcher game series affect the degree of challenge each game features.
- The difficulty level in the Hitman series determines many factors within each game. Harder difficulties can affect AI effectiveness, and improve enemy strength. First making an appearance in Hitman: Codename 47, the difficulty system has been in every Hitman game, with HITMAN™ being the latest to include it, albeit being two difficulty modes.
- The Difficulty Level of a game in the Kingdom Hearts series determines enemy strength and limitations the player will be presented with during gameplay. Players can choose a difficulty level to clear the game on when they first start a new game, but they cannot change difficulty levels once they have started, however this is changed in Kingdom Hearts Re:coded with interchangeable difficulties. The hardest difficulty is Critical Mode (クリティカルモード Kuritikaru Mōdo?), followed by Proud Mode (プラウドモード Puraudo Mōdo?), then Standard Mode (スタンダードモード Sutandādo Mōdo?), and then Beginner Mode (ビギナーモード Biginā Mōdo?). Critical Mode is available in Kingdom Hearts Birth by Sleep, Kingdom Hearts II Final Mix, Kingdom Hearts Re:coded and Kingdom Hearts 3D: Dream Drop Distance, however it was first made available to international players in the international releases of Kingdom Hearts Birth by Sleep. The first time Proud Mode became available was in Kingdom Hearts II and it has been in all games since.
- There are two different sorts of difficulty level - one that acts on a global level, and one acting on individual AIs:
- The difficulty level is a game setting in the Civilization series and similar games. It allows players to give either themselves or their AI opponents advantages commensurate with their skills and desire for challenge. Different games have different ways of setting the difficulty. A common one involves requiring nations to amass more or fewer food sheaves, light bulbs, etc., before a population increase or building completion.
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