Following this, it always casts Fira on the entire party. Then it uses Mind Blast, which chooses four random party members (meaning the same party member may get targeted twice) and inflicts a random status ailment on each. It then gives itself Protect, Shell, and Haste and begins charging energy for its ultimate attack, Flare Star. Flare Star deals unblockable, defense-ignoring Fire-elemental damage to all party members equal to eighty times a random party member's level divided by the number of party members. After Flare Star, the pattern repeats with Quake/Bio/Meteor.
Attributes | Values |
---|
rdfs:label
| - Ultima Weapon (Final Fantasy VI boss)
|
rdfs:comment
| - Following this, it always casts Fira on the entire party. Then it uses Mind Blast, which chooses four random party members (meaning the same party member may get targeted twice) and inflicts a random status ailment on each. It then gives itself Protect, Shell, and Haste and begins charging energy for its ultimate attack, Flare Star. Flare Star deals unblockable, defense-ignoring Fire-elemental damage to all party members equal to eighty times a random party member's level divided by the number of party members. After Flare Star, the pattern repeats with Quake/Bio/Meteor.
|
Level
| |
Attack
| |
dcterms:subject
| |
Sleep
| |
hard escape
| |
snes other abilities
| |
Magic Defense
| |
snes special attack
| |
snes drop
| |
gba special attack
| |
gba steal
| |
gba control
| |
morph miss rate
| |
gba steal
| |
gba sketch
| |
gba prev
| |
doom
| |
Gil
| |
gba other abilities
| |
ios boss
| |
silence
| |
ios next
| |
poison status
| |
petrify
| |
Confuse
| |
magic evasion
| |
snes steal
| |
snes drop
| |
mp kill
| |
Poison
| |
gba next
| |
gba drop
| |
gba drop
| |
snes control
| |
meteor strike
| |
snes sketch
| |
Berserk
| |
cannot escape
| |
gba bestiary
| |
control status
| |
Evasion
| |
snes steal
| |
hit rate
| |
ios prev
| |
dbkwik:final-fanta...iPageUsesTemplate
| |
dbkwik:finalfantas...iPageUsesTemplate
| |
Critical
| |
Defense
| |
PS
| |
Speed
| |
float
| |
GBA
| |
Magic
| |
Zombie
| |
MP
| |
morph id
| |
Exp
| |
imp
| |
iOS
| |
Primary
| - Counter - if attacked
- Turn
- Start of Battle
|
HP
| |
Stop
| |
SNES
| |
Secondary
| - Declare Count = 1
Declare Phase = 1
Declare Cut = 0
Declare Var36 = 0
|
Death
| |
Location
| |
first strike
| |
abstract
| - Following this, it always casts Fira on the entire party. Then it uses Mind Blast, which chooses four random party members (meaning the same party member may get targeted twice) and inflicts a random status ailment on each. It then gives itself Protect, Shell, and Haste and begins charging energy for its ultimate attack, Flare Star. Flare Star deals unblockable, defense-ignoring Fire-elemental damage to all party members equal to eighty times a random party member's level divided by the number of party members. After Flare Star, the pattern repeats with Quake/Bio/Meteor. Ultima Weapon is immune to status ailments, except for Slow, which can buy valuable time for healing and/or attacking. When it prepares to use Mind Blast, it grants itself Haste, which will negate the Slow status. Once Ultima Weapon drops below 6,144 HP, it enters its third phase, in which it uses its physical attack, Tornado, Graviga, Rasp, and Blaze. It also has a 1/3 chance of countering any attack with Flare. This pattern repeats until Ultima Weapon is killed.
|