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Fallout Bible 3 is the third installment of the Fallout Bible, a collection of documents containing background material for the first Fallout games compiled and written by Chris Avellone. This installment was released on February 11, 2002. All information from Fallout Bible 1, Fallout Bible 2, and Fallout Bible 3 was later revised and included in Fallout Bible 0. All notes in italics come from Fallout Wiki editors, not from Chris Avellone himself. __TOC__ I may not be able to respond to every email you send, but I guarantee I will read them all and try to give you a response when I can.

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  • Fallout Bible 3
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  • Fallout Bible 3 is the third installment of the Fallout Bible, a collection of documents containing background material for the first Fallout games compiled and written by Chris Avellone. This installment was released on February 11, 2002. All information from Fallout Bible 1, Fallout Bible 2, and Fallout Bible 3 was later revised and included in Fallout Bible 0. All notes in italics come from Fallout Wiki editors, not from Chris Avellone himself. __TOC__ I may not be able to respond to every email you send, but I guarantee I will read them all and try to give you a response when I can.
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  • 2002-02-11(xsd:date)
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  • .doc/.pdf file
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  • 19(xsd:integer)
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  • Fallout Bible Update
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  • Fallout Bible 3 is the third installment of the Fallout Bible, a collection of documents containing background material for the first Fallout games compiled and written by Chris Avellone. This installment was released on February 11, 2002. All information from Fallout Bible 1, Fallout Bible 2, and Fallout Bible 3 was later revised and included in Fallout Bible 0. All notes in italics come from Fallout Wiki editors, not from Chris Avellone himself. __TOC__ This update contains a lot of answers to questions, a concept sketch of the BOS area map (Tony Postma), a revised timeline, some discussion of the psykers from Fallout 1, a list of keywords you can ask the talking heads in Fallout 1 about, and a few other bits and pieces of info here and there. Some things: 1. * Again, if you guys ever have any movie or book suggestions that you think have interesting material relating to the Fallout genre, don't hesitate to email me. Again, my contact information is: Suggestions for material to include in the Bible, questions about Fallout events, and suggestions for good source material are welcome, but I cannot give hints or walkthroughs for the game, provide technical support, answer questions outside of Fallout 1 or 2, or read fan fiction or fan-created material for Fallout. There's nothing more frustrating than getting Fallout fan stories, because I can't read them. I may not be able to respond to every email you send, but I guarantee I will read them all and try to give you a response when I can. 2. * To the above, I would also add any music suggestions for fifties-style tunes... we're running a Fallout Pen and Paper game at work, and I need theme music pretty badly. 3. * Some of the information contained within this documentation could ruin some surprises in Fallout 1 and 2, so watch out for spoilers. 4. * The next addition will be Monday, February 25th. I don't know what's going to be in yet. 5. * And if you ever need to satisfy your Fallout cravings, and you have a few friends with the same craving and some dice, I strongly recommend you check out Jason Mical's pen-and-paper Fallout role-playing game at: Don't let the web address fool you, Jason's a nice guy. 6. * Included in this Bible submission is also the original concept art for Brotherhood of Steel area map - once again, you have Tony Postma to thank. 7. * All the PIP Boy pictures in this document are courtesy of BIS artist Brian Menze, who did work on Fallout 1, Fallout 2, Torment, TORN, Icewind Dale, Heart of Winter, and now Icewind Dale 2. 8. * I wanted to add more, but revising the timeline took a lot more out of me than I thought. 9. * Translators be warned: the information below may undergo revisions based on feedback, so you might want to wait until the next update to make sure the information below stays solid. Thanks for supporting Fallout, Chris Avellone down here at Black Isle Studios
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