The Nodes are too far away to hit with most regular attacks, so one will have to use long range ones, such as a Gunner's attack or magic. The nodes change colors, and the color they are depends on what they do. Red Nodes use physical attacks, Green Nodes use defensive magic, and Yellow Nodes use offensive magic. The colors represent what type of damage they will be immune to. Red nodes are immune to physical damage, green nodes are immune to magical damage, and yellow nodes are immune to damage that doesn't fall into either of those categories.
Attributes | Values |
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rdfs:label |
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rdfs:comment |
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Level |
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Strength |
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dcterms:subject | |
EXP Awarded |
|
AP Awarded |
|
Bribe Amount |
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Rare Steal |
|
Agility |
|
Luck |
|
common steal |
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Common Drop | |
immune to |
|
Rare Drop | |
Weak Against |
|
Rare Bribe |
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M. Def |
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bribe |
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Gil Drop |
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resistant to | |
Evasion |
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Gil Steal |
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dbkwik:final-fanta...iPageUsesTemplate | |
dbkwik:finalfantas...iPageUsesTemplate | |
Defense |
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Magic |
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Name |
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MP |
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Type |
|
Chapters |
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Accuracy |
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HP |
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Location | |
Absorbs |
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abstract |
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